Update log
Full EreaDrone : FPV Drone Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Fixes
- Gameplay
This is Part 5 of the EreaDrone Road to 1.0 UI Update! Last time, we brought you a complete overhaul of our Map & Track Browsers.
📈 More Rates, better menu!

EreaDrone now supports all of the rates available in BetaFlight. We've also fixed some issues that were previously present in the Rates menu.
Supported rates:
Betaflight
Actual
KISS (new)
QuickRates (new)
Raceflight (new)
There's also cursors now, that show how your controller responds to the rates, per individual axis, and a drone preview to test how the rates feel. You can now also copy/paste profiles.
For those who want it, we implemented the throttle limit function, that either clips or scales your throttle input depending on the percentage you set.
You can quickly open this menu by pressing P at any time (rebindable in the settings).
🗼 Say Hello to Ryfty!
Steam post imageWhen flying, there will now be a cute little ground station next to your spawn, called Ryfty! It's where your antenna is, so keep that in mind when using a VTX filter.

Don't worry, it won't interfere when flying, it has no hitbox and fades away when you get near.
🎡 Carpark & Chateau Open Door day
Some new holes have appeared on the Chateau map, and you can now fly in new locations that were previously inaccessible.

This tower was previously completely blocked, but now you can do tricks inside it! There are many other places

In Carpark, we opened up a lot of the doors that were previously closed, including the elevator shaft and the stairwells!Steam post image
In the underground floor, some of the vent covers were removed. I wonder if you could fly into it... 🤔

We also improved the collisions on some environment props, so you can now fly where you couldn't before!
🔧 Bug fixes and improvements
Fixed some issues preventing the Offline Mode popup showing up when starting the game offline
Fixed an issue that spawned the drone on the environment spawn point instead of the Freestyle map spawn, and allowed to select a spawn other than the specified one
Fixed an issue that caused the default values not being correctly reset when switching between rate types
Fixed an issue where the Race Path was sometimes not visible when it was rendered with water in the Harbour environment
Fixed the Race Path being hidden by the triggers in the Track Editor when in Checkpoint mode
Reduced Bloom effect in most environments, especially Alpine
Fixed the Motor% OSD element sometimes displaying incorrect information in Direct mode
Fixed the Throttle Mid/Expo sometimes not being correctly applied
Fixed the Tutorials list not loading in all the tutorials
Fixed some lighting issues in Carpark
Fixed some misplaced rocks in Island
Fixed lag spikes on startup
Fixed Fish Eye effect still being enabled when using 3rd Person or LOS
Max altitude is now 7500 instead of 3500m. You can now fly as high as Everest on Alpine!
Other minor bug fixes
See you in the sky!
Source