What changed
4 fixes0 additions2 changes0 removals
fixedToday's hotfix addresses a critical issue where certain enemy spawning effects/tactics were able to summon bosses. If you encounter anything unusual after an enemy is spawned, please let me know. You can find more details in the patch notes below.
fixedAddressed an issue where certain enemy spawning effects/tactics were able to summon bosses, ie. Prison of Souls.
changedIncreased the minimum threshold when generating random enemies to be closer to the maximum value (0.5 -> 0.8).
fixedResolved an issue where the AP tooltip was displaying the current Concentration value without properly accounting for the ConcentrationPool bonus. This issue was visual, specific to the tooltip, and did not affect gameplay in any way.
changedSlightly increased the width of the player's token hitbox.
fixedFixed a few typos in perks, NPCs, and cards.
Erannorth Chronicles changes
fixedToday's hotfix addresses a critical issue where certain enemy spawning effects/tactics were able to summon bosses. If you encounter anything unusual after an enemy is spawned, please let me know. You can find more details in the patch notes below.
fixedAddressed an issue where certain enemy spawning effects/tactics were able to summon bosses, ie. Prison of Souls.
changedIncreased the minimum threshold when generating random enemies to be closer to the maximum value (0.5 -> 0.8).
fixedResolved an issue where the AP tooltip was displaying the current Concentration value without properly accounting for the ConcentrationPool bonus. This issue was visual, specific to the tooltip, and did not affect gameplay in any way.
changedSlightly increased the width of the player's token hitbox.
Hi folks,
Today's hotfix addresses a critical issue where certain enemy spawning effects/tactics were able to summon bosses. If you encounter anything unusual after an enemy is spawned, please let me know. You can find more details in the patch notes below.
Patch Notes - 23/03 # 1.065.3
Addressed an issue where certain enemy spawning effects/tactics were able to summon bosses, ie. Prison of Souls.
Increased the minimum threshold when generating random enemies to be closer to the maximum value (0.5 -> 0.8).
Resolved an issue where the AP tooltip was displaying the current Concentration value without properly accounting for the ConcentrationPool bonus. This issue was visual, specific to the tooltip, and did not affect gameplay in any way.
Slightly increased the width of the player's token hitbox.
Fixed a few typos in perks, NPCs, and cards.