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Steam News18 July 20262mo ago

Evolving Plants and Quality of Life Updates

Plants: Plants now reproduce and evolve Evolution: MAP-Elites algorithm implemented to improve the speed and efficiency of evolutionary search New Neuron Type Available: "Leaky integrate-and-fire neurons" are now an opt

Full notes

Full ERAIASON update

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What changed

0 fixes7 additions3 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Performance
changedEvolution: MAP-Elites algorithm implemented to improve the speed and efficiency of evolutionary search
addedNew Neuron Type Available: "Leaky integrate-and-fire neurons" are now an option for brain neurons, allowing a more realistic brain type
addedNew CPG Type: "Gated motor gait prior" is now an option for central pattern generator (CPG), enabling strong global rhythmic movement
addedNew Plant Type: Poison Plants are now in the simulation; when eaten they decrease the energy of animats
addedNew Simulation Option: choose the number of food plants and poison plants in the simulation
addedNew Simulation Option: choose between 2 neuroevolution methods, NEAT or Deep-HyperNEAT

ERAIASON changes

changedEvolution: MAP-Elites algorithm implemented to improve the speed and efficiency of evolutionary search
addedNew Neuron Type Available: "Leaky integrate-and-fire neurons" are now an option for brain neurons, allowing a more realistic brain type
addedNew CPG Type: "Gated motor gait prior" is now an option for central pattern generator (CPG), enabling strong global rhythmic movement
addedNew Plant Type: Poison Plants are now in the simulation; when eaten they decrease the energy of animats
addedNew Simulation Option: choose the number of food plants and poison plants in the simulation
  • Plants: Plants now reproduce and evolve

  • Evolution: MAP-Elites algorithm implemented to improve the speed and efficiency of evolutionary search

  • New Neuron Type Available: "Leaky integrate-and-fire neurons" are now an option for brain neurons, allowing a more realistic brain type

  • New CPG Type: "Gated motor gait prior" is now an option for central pattern generator (CPG), enabling strong global rhythmic movement

  • New Plant Type: Poison Plants are now in the simulation; when eaten they decrease the energy of animats

  • New Simulation Option: choose the number of food plants and poison plants in the simulation

  • New Simulation Option: choose between 2 neuroevolution methods, NEAT or Deep-HyperNEAT

  • UI: Add a "save successful/failed" popup for feedback when saving robots and simulations

  • UINew cleaner Research Journal UI
  • Localization: make more text translate when language changes (some text was previously English-only)

  • Optimization: Convert some of the Unity MonoBehaviour code to Entity Component System (ECS) for better performance

Source

Steam News / 18 July 2026

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