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Steam News10 December 20214y ago

Build 12/9/21

Well, a little sooner than I anticipated but some good stuff regardless: Additions HP and STM regen effects now work in battle!

Full notes

Full Equin 2: The Warren Peace update

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What changed

5 fixes4 additions1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedAdditionsHP and STM regen effects now work in battle! Each round that passes will give you +1 to either HP or STM, and is factored in before poison or a curse's stamina drain. This is very very helpful and makes drinking Verdant potions (or using a Druid's Robe as an item) a viable option for hard battles like boss fights.
addedAdditionsHP regen and STM regen now have in battle icons to go along with this improved mechanic
addedAdditionsNew Item: Guidance (necklace). Upon touching a ladder, it'll trigger a compass effect and track where it is. This won't work while you're drunk.
addedAdditionsNew Item: Leaf String (necklace). Wearing this will recover +1 STM every time an enemy misses you in combat. This can be a regular attack, missed shield bash, missed plague strike and etc. These can drop from Tree Demons and Cactus Pricks (though to a much lesser degree due to how early in the game you find them). Anyhow with these 2 necklaces the overall item total is 276!
addedChangesSilenced enemies now have a 25% chance to recover their voice upon trying to cast a spell / shout for help and etc. Recovering their voice like this still wastes their turn in essence, and you can still try to re-apply the silence during your next turn if you'd like.
fixedFixesI BELIEVE I've fixed it so that you can no longer get two of the similar (or exact same) passive choices upon leveling up at 5 and 8. Somehow this was very difficult to fix as everything looked OK yet I was still getting duplicates here and there. Trying some new stuff, let me know if you get a duplicate and take a screenshot I will try and track it down if that happens from there.

Equin 2: The Warren Peace changes

changedHP and STM regen effects now work in battle! Each round that passes will give you +1 to either HP or STM, and is factored in before poison or a curse's stamina drain. This is very very helpful and makes drinking Verdant potions (or using a Druid's Robe as an item) a viable option for hard battles like boss fights.
addedHP regen and STM regen now have in battle icons to go along with this improved mechanic
addedNew Item: Guidance (necklace). Upon touching a ladder, it'll trigger a compass effect and track where it is. This won't work while you're drunk.
addedNew Item: Leaf String (necklace). Wearing this will recover +1 STM every time an enemy misses you in combat. This can be a regular attack, missed shield bash, missed plague strike and etc. These can drop from Tree Demons and Cactus Pricks (though to a much lesser degree due to how early in the game you find them). Anyhow with these 2 necklaces the overall item total is 276!
addedSilenced enemies now have a 25% chance to recover their voice upon trying to cast a spell / shout for help and etc. Recovering their voice like this still wastes their turn in essence, and you can still try to re-apply the silence during your next turn if you'd like.

Well, a little sooner than I anticipated but some good stuff regardless:

Additions

  • HP and STM regen effects now work in battle! Each round that passes will give you +1 to either HP or STM, and is factored in before poison or a curse's stamina drain. This is very very helpful and makes drinking Verdant potions (or using a Druid's Robe as an item) a viable option for hard battles like boss fights.

  • HP regen and STM regen now have in battle icons to go along with this improved mechanic

  • More level variation in the temple area

  • New Item: Guidance (necklace). Upon touching a ladder, it'll trigger a compass effect and track where it is. This won't work while you're drunk.

  • New Item: Leaf String (necklace). Wearing this will recover +1 STM every time an enemy misses you in combat. This can be a regular attack, missed shield bash, missed plague strike and etc. These can drop from Tree Demons and Cactus Pricks (though to a much lesser degree due to how early in the game you find them). Anyhow with these 2 necklaces the overall item total is 276!

Changes

  • Silenced enemies now have a 25% chance to recover their voice upon trying to cast a spell / shout for help and etc. Recovering their voice like this still wastes their turn in essence, and you can still try to re-apply the silence during your next turn if you'd like.

  • Wizard and Thief's base TRP% was redcued a bit (Wiz 5%, was 10% / Thief 20%, was 25%)

  • Knife+3 gainst +1% crit now / had none before

Fixes

  • I BELIEVE I've fixed it so that you can no longer get two of the similar (or exact same) passive choices upon leveling up at 5 and 8. Somehow this was very difficult to fix as everything looked OK yet I was still getting duplicates here and there. Trying some new stuff, let me know if you get a duplicate and take a screenshot I will try and track it down if that happens from there.

  • Fixed a bug where a boss sack didn't drop on a tile with a barrel on it. It only happened once, but had to be fixed just in case

  • Fixed a dumb bug where the brewing list recipes from their respective items didn't show. Sorry!

And that's all, thanks and have a good one!

-Dave / Del_Duio

Source

Steam News / 10 December 2021

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