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Steam News17 November 20178y ago

Patch notes, November 17, 2017

Hi all, I've just rolled out an update to fix a few issues and add some requested features. Updated OpenGL initialization of render target textures.

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What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Compatibility
  • Fixes
addedHi all, I've just rolled out an update to fix a few issues and add some requested features.
changedUpdated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
addedAdded toggles for inverted axes and texture distortion.
fixedFixed a location in the world where the player could get stuck.
addedAdded a Mac icon set.

Hi all, I've just rolled out an update to fix a few issues and add some requested features.

  • Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.

  • Added toggles for inverted axes and texture distortion.

  • Fixed a location in the world where the player could get stuck.

  • Added a Mac icon set.

Source

Steam News / 17 November 2017

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