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Steam News5 September 20259mo ago

Bugfixes - v.1.1

In this version of Epoch Spire some bugs were fixed, and minor changes were done. Most importantly, a bug was fixed where players would be locked out of the elite or boss fight.

Full notes

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What changed

2 fixes1 addition1 change0 removals
  • Fixes
  • Gameplay
  • Performance
fixedIn this version of Epoch Spire some bugs were fixed, and minor changes were done. Most importantly, a bug was fixed where players would be locked out of the elite or boss fight.
changedChanges: - Volume sliders work now - Increased hunter aggression range - Capped the number of summoned enemies -
addedThe hint how to cut dissolvable walls in the elite room now resets properly when a new run is started
fixedFixed the bug where the barrier in the elite or boss room would be active when starting a new run, softlocking the player - Shop texts do now flicker anymore when starting a new run - Laser trails do not spawn in different colors anymore - Changed laser trail and lock node colors to look better - Pre-drawn chests fail state now resets correctly - Chest trail visuals stay locked after chest is failed - Lock does not fail anymore if a line is added to an already connected line

In this version of Epoch Spire some bugs were fixed, and minor changes were done. Most importantly, a bug was fixed where players would be locked out of the elite or boss fight.

Changes:

  • Volume sliders work now
  • Increased hunter aggression range
  • Capped the number of summoned enemies -

The hint how to cut dissolvable walls in the elite room now resets properly when a new run is started

  • Fixed the bug where the barrier in the elite or boss room would be active when starting a new run, softlocking the player - Shop texts do now flicker anymore when starting a new run - Laser trails do not spawn in different colors anymore - Changed laser trail and lock node colors to look better - Pre-drawn chests fail state now resets correctly - Chest trail visuals stay locked after chest is failed - Lock does not fail anymore if a line is added to an already connected line

Source

Steam News / 5 September 2025

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