Full notes
Full Epoch Spire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
In this version of Epoch Spire some bugs were fixed, and minor changes were done. Most importantly, a bug was fixed where players would be locked out of the elite or boss fight.
Changes:
- Volume sliders work now
- Increased hunter aggression range
- Capped the number of summoned enemies -
The hint how to cut dissolvable walls in the elite room now resets properly when a new run is started
Fixed the bug where the barrier in the elite or boss room would be active when starting a new run, softlocking the player - Shop texts do now flicker anymore when starting a new run - Laser trails do not spawn in different colors anymore - Changed laser trail and lock node colors to look better - Pre-drawn chests fail state now resets correctly - Chest trail visuals stay locked after chest is failed - Lock does not fail anymore if a line is added to an already connected line
Source
Changelog.gg summarizes and formats this update. How we read updates.
