Full notes
Full Epoch Extinction update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Epoch Extinction changes
Over the past month I’ve been working on improving the visual tone and atmosphere of Epoch Extinction.
The goal was to make the world feel less like a clean showcase scene and more like a believable place where something has gone wrong.
This update focuses on environmental polish and visual consistency across the game.
Here are some of the improvements introduced recently:
Reworked lighting and tone to create a more grounded atmosphere • Reduced overly bright colors and bloom • Improved shadows and environmental depth • Added surface wear like road cracks, dirt and subtle grime • Increased variation across terrain and props so areas feel less uniform
These changes help the world feel more lived-in and make exploration more immersive.
The screenshots below show some of the recent improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
