Full notes
Full Epoch Cycle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Events
Fixed a bug where population would be lost when exiting a new game immediately.
Changed BGM playback rules; background music will no longer be interrupted unexpectedly.
For operations requiring secondary confirmation (e.g., migration, demolition), the setting to skip secondary confirmation is now tied to a single game save, rather than resetting each time the application is launched.
Adjusted and fixed text errors in some events.
Added a game pause function: press the spacebar to pause the game. While paused, you can still perform actions such as construction, migration, and demolition.
Important: If you have previously played the DEMO trial version or Playtest version, please delete your local save files. Otherwise, errors may occur and cause the game to run abnormally.
Source
Changelog.gg summarizes and formats this update. How we read updates.
