In this update4
Full notes
Full Epiphany City: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Compatibility
- Gameplay
- UI and audio
- Events
Epiphany City: Prologue changes
For anyone who hasn't played Epiphany City yet (whether it be you or a friend), now is the best time to try it out!
BUT for those of you who already played the demo, this is you chance to do the following:
1. Post your review!
Now is your chance to finally review Epiphany City: Prologue and let your friends know what you think! It also helps us get the feedback necessary to improve the game and boosts our visibility for the almighty Steam algorithm.
2. Unlock the achievements!
There are only a couple for the Prologue, but don't miss the hidden one!
3. Sign up for secret content!
Our down-to-earth newsletter gives you access to secret content such as Character Bios, Closed Beta tests, infographics, and more. We also plan to add extra backstory cutscenes, exclusive art & wallpapers, "dungeon" design layouts, and even power level charts, but that will have to wait until the game's full release so we don't spoil anything =P If that interests you, you can sign up here.
Our next beta test will be VERY SOONtm, pending art assets for the last couple screens. If you want to participate, sign up at EpiphanyCity.com. Although this is only the Prologue, we are super excited to officially be releasing something on Steam! Thank you so much for reading, and I hope you enjoy our game!
Love, Team Epiphany (Dave, Cam, KK, Romeo, Ellie, and Adorabelle & Cindy)
______________
Prologue Patch notes:
For keyboard controls, Z and X can now be used in place of E and R (Z = E, X = R)
Added a Quit button to the Title Screen
Fixed a typo on the Chapter Select screen
The info card that pops up after you click 'Play Game' has been reworded for clarity.
Adjusted cutscene dialogue to remove casual shorthand
Added input buffering to smooth out the responsiveness of Lily's movement (despite our initial apprehensiveness, we were able to improve the movement slightly!)
Reworked some Museum NPC dialogue
Fixed a bug where certain dialogues could not be progressed with the "E" button
Added an indicator to let players know that Running is possible in this game
Replaced some animations to make them stand out more against their backgrounds
Re-designed the Dog Painting puzzle for clarity and understanding
Reverted the Prophecy's lines back to their original tone in older versions of Epiphany City
Updated the Prophecy's cut-outs during the Burnt Down Museum cutscene to match the new lines.
Added some VFX to the Sacred Prophecy and Silly Villains cutscenes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
