HomeGamesUpdatesPricingMethodology
Steam News19 January 20224y ago

New Year Update!

Hey I haven't posted an update in awhile so I thought I'd let you know what everyone's been up to since the new year: Art: Currently getting the VERY last batches of art assets done.

Full notes

Full Epiphany City update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey I haven't posted an update in awhile so I thought I'd let you know what everyone's been up to since the new year:

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedHey I haven't posted an update in awhile so I thought I'd let you know what everyone's been up to since the new year:
addedMusic: Romeo's developing Lily's Main Theme and adding all the leitmotif variations for every scene it'll play its part in.
changedProgramming: Cameron is currently filling out the supplementary things, like the pause menu, volume options, saving and loading, controller support, achievements, and everything else in-between.
changedHowever, there's still a ton of work left. Once we've got every single asset we need in the game, we'll take the entire month of February to polish everything up (it takes a lot longer than you'd think). Every little animation, sound, visual effect, word of dialogue, timing of appearances, etc will need to be tweaked so that every part of the game is up to the level of polish that the Prologue had.
added(This little pond animation is just one example of all the stuff we have to add)

Epiphany City changes

addedHey I haven't posted an update in awhile so I thought I'd let you know what everyone's been up to since the new year:
addedMusic: Romeo's developing Lily's Main Theme and adding all the leitmotif variations for every scene it'll play its part in.
changedProgramming: Cameron is currently filling out the supplementary things, like the pause menu, volume options, saving and loading, controller support, achievements, and everything else in-between.
changedHowever, there's still a ton of work left. Once we've got every single asset we need in the game, we'll take the entire month of February to polish everything up (it takes a lot longer than you'd think). Every little animation, sound, visual effect, word of dialogue, timing of appearances, etc will need to be tweaked so that every part of the game is up to the level of polish that the Prologue had.
added(This little pond animation is just one example of all the stuff we have to add)
  • Art: Currently getting the VERY last batches of art assets done. We brought a handful of extra artists on board to help us get these done in time, so theoretically we'll have everything completed by the end of the month!

  • Music: Romeo's developing Lily's Main Theme and adding all the leitmotif variations for every scene it'll play its part in.

  • Programming: Cameron is currently filling out the supplementary things, like the pause menu, volume options, saving and loading, controller support, achievements, and everything else in-between.

  • Design & Writing: As of Dec 29th, 2021, the entire game has been playable from start to finish! Which has been super fun. Technically we had a full build awhile ago, but it was super sketchy and unfinished and full of temporary "Google Image" assets that ended up being taken out. But right now the game actually looks pretty good!

However, there's still a ton of work left. Once we've got every single asset we need in the game, we'll take the entire month of February to polish everything up (it takes a lot longer than you'd think). Every little animation, sound, visual effect, word of dialogue, timing of appearances, etc will need to be tweaked so that every part of the game is up to the level of polish that the Prologue had.

(This little pond animation is just one example of all the stuff we have to add)

That having been said, progress has honestly been going much better than I expected. Implementing a lot of the auxiliary stuff on the programming side has been going really smoothly (so far), so hopefully that means we'll actually be done by MARCH 2022.

So yeah, that's honestly it! Thanks so much for reading and following along on this journey... I know I've said that multiple times now, but that's because I really actually mean it!

You're the best, - Dave

Source

Steam News / 19 January 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.