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Full Epic Manager - Create Your Own Adventuring Agency! update
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Repeated intro
Hello and welcome to this exciting announcement! Today marks the official release of Epic Manager after more than two years of development following its successful Kickstarter campaign, back in November of 2014. We are very happy to deliver to you the feature complete experience of Epic Manager! The past two years have been absolutely amazing for us. With the support of thousands of players so far, over a thousand Kickstarter backers, and great friends and families, we made it. The game we were so passionate about, the concept we wanted to play but could not because it simply did not exist is now a reality! We are infinitely grateful to everyone that made this possible. So it’s with great pleasure that we are now sharing Epic Manager with the rest of the world by releasing it officially on this day, just in time for the Holidays. It’s unreal to look back at all the hard work, the innumerable hours, the anxiety, and the joys that went into making this game. We are humbled by how much we learned while developing this title and have a newfound respect for every game developer out there. Those of you who followed our progression during the last few months know it, but we are very reactive and we always read all comments and answer questions. Even if the game is feature complete, we will keep monitoring the forums, update the game, and support it should any issues come up. Thanks again, now go explore the realm of Astraeus and, try your luck at becoming the Epic Manager! Today's official Full Release comes with Patch v.1.0 with tons of new content, balance changes, bug fixes and other cool improvements! ːsteamhappyː
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
- Maps
Epic Manager - Create Your Own Adventuring Agency! changes
Due to major changes brought by this update, pre-1.0 save files will no longer be compatible with this version. We are sorry for any inconvenience.
New and Updated Content!
[ADDED in v.1.0] Added 23 Unique Items to each of the game’s bosses with Unique sprites and effects!
[ADDED in v.1.0] Added Final Boss Music Track (will update the OST in the next few days)!
[ADDED in v.1.0] Added a new God - Lotor - Created by Daniel Hall.
[ADDED in v.1.0] Added a TON of new entries and visuals to the Epicopedia, which now acts as a strategy guide and opens a pdf with all of the game’s information.
[ADDED in v.1.0] Added a Hall of Fame icon to the Main Menu, showing past campaign performances.
[ADDED in v.1.0] End Game narrative conclusions for each faction storyline finished in a campaign.
[ADDED in v.1.0] Added Redistributables to the game which should fix the New Game issue that a handful of players were experiencing.
[CHANGED in v.1.0] New Prestige Class visuals for the Bardbarian (Oops is that a clue to that prestige class recipe?).
[CHANGED in v.1.0] New Visuals for Paladin Class.
[CHANGED in v.1.0] Enhanced visuals for many of the game’s panels.
[CHANGED in v.1.0] Sorting in Inventory and Armory now shows items in categories from best to worst.
[ADDED in v.1.0] Added Final Boss Visuals.
[ADDED in v.1.0] Added explanation tooltips to top bar icons.
[ADDED in v.1.0] When selecting the party’s move options, hovering over nodes now highlights them, clarifying the player’s movement options.
[CHANGED in v.1.0] Combat tutorial is now accessible from the topbar in combat, and not forced during the tutorial.
Balancing Galore!
[CHANGED in v.1.0] Recruitment Campaigns will now have a base 4 candidates instead of 3, giving the player more options.
[CHANGED in v.1.0] Recruitment Campaigns prices have been slightly reduced.
[CHANGED in v.1.0] Trade Block now has more candidates to browse through, some of them with lower epicness and cost.
[CHANGED in v.1.0] Salary Cap has been reworked and gives more cap space in the mid to late game.
[CHANGED in v.1.0] Sorcerer Chaos Bolt has been reworked, giving a steadier damage output (nerfed a bit from last patch).
Bug Fixes!
[CHANGED in v.1.0] Renamed Hardcore mode saves to make sure players could find their savefiles easier. (were always named ‘New Game’ before)
[CHANGED in v.1.0] Fixed some buff and debuff combat effects that weren’t showing anything on their tooltip.
[CHANGED in v.1.0] Optimized code and sprite generation on New Game. (Chopped Loading Times significantly). Internal tests have shown an average 20s New Game Load time on an SDDs and 42s load time on HDDs.
[CHANGED in v.1.0] Fixed an issue where combat would end before all party members died.
[CHANGED in v.1.0] Fixed various typos in Quest, Random Encounters and Tooltip texts.
[CHANGED in v.1.0] Fixed a Quest Marker issue where it would always show the first quest amidst the many on a node.
[CHANGED in v.1.0] Quality of Life - Added a camera recentering when teleporting a party on the world map.
[CHANGED in v.1.0] Fixed Prestige Class Icons not showing up in the Jobs subpanel in the character sheet.
[CHANGED in v.1.0] Fixed Heal Resistance spell showing up as a buff instead of a debuff.
[CHANGED in v.1.0] Fixed Recruitment Campaigns showing same adventurers too often.
[CHANGED in v.1.0] Fixed Recruitment Campaigns showing user created characters even if they were already in party’s roster.
[CHANGED in v.1.0] Fixed Prestige Class Skill Sprites not showing up in combat.
[CHANGED in v.1.0] Fixed Prestige Class Portraits not showing correctly in combat and bottom bar.
[CHANGED in v.1.0] Fixed Prestige Class Skill Sprites not showing up in combat.
[CHANGED in v.1.0] Fixed Final Boss portraits not showing correctly.
Misc!
Removed redundant audio files. The game should now weight a full 2GB less than before!
Added recommended third-party redistributables to Steam Installer. (DirectX / .NET / Visual C++)
We're already working on the 1.1 update, which should be live later this week! Until then, don't hesitate to reach out to us here in the Steam Discussions or on our official Community Forums (http://forums.manavoid.com). It's always a pleasure for us to hear from you and to respond to community feedback! Once again, thank you, and welcome to Astraeus! -Best regards from the whole ManaVoid Dev Team
Source
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