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Steam News5 December 20169y ago

v.0.999 HotFix 2 Released!

Greetings friends and fellow managers! We’re happy to bring you yet another HotFix for last week’s v.0.999 major update!

Full notes

Full Epic Manager - Create Your Own Adventuring Agency! update

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Repeated intro

Greetings friends and fellow managers! We’re happy to bring you yet another HotFix for last week’s v.0.999 major update! Like the last one, today’s patch brings even more performance optimization, fixes and improvements! Read through for the complete patch notes. Note: All previous v.0.999 save files should still work fine! ːsteamhappyː V.0.999 HOTFIX 2 - PATCH NOTES Performance Improvements

What changed

6 fixes3 additions9 changes0 removals
  • Performance
  • Gameplay
  • Events
  • Fixes
  • UI and audio
  • Maps
fixedGreetings friends and fellow managers! We’re happy to bring you yet another HotFix for last week’s v.0.999 major update! Like the last one, today’s patch brings even more performance optimization, fixes and improvements! Read through for the complete patch notes. Note: All previous v.0.999 save files should still work fine! ːsteamhappyː V.0.999 HOTFIX 2 - PATCH NOTES Performance Improvements
addedWe’ve made some new changes to the World Generation that should once again cut down loading times by about 40%! Huzzah!
addedNew Content
changedThe final challenge... (!)
fixedFixed an instance where a wound would not get applied correctly when simulating combat.
fixedFixed missing sprite ressources on game Start.

Epic Manager - Create Your Own Adventuring Agency! changes

fixedGreetings friends and fellow managers! We’re happy to bring you yet another HotFix for last week’s v.0.999 major update! Like the last one, today’s patch brings even more performance optimization, fixes and improvements! Read through for the complete patch notes. Note: All previous v.0.999 save files should still work fine! ːsteamhappyː V.0.999 HOTFIX 2 - PATCH NOTES Performance Improvements
addedWe’ve made some new changes to the World Generation that should once again cut down loading times by about 40%! Huzzah!
addedNew Content
changedThe final challenge... (!)
fixedFixed an instance where a wound would not get applied correctly when simulating combat.
  • We’ve made some new changes to the World Generation that should once again cut down loading times by about 40%! Huzzah!

New Content

  • The final challenge... (!)

Bug-Fixing

  • Fixed an instance where a wound would not get applied correctly when simulating combat.

  • Fixed missing sprite ressources on game Start.

  • Filled missing description in the “Easy Pickings” Quest.

Quality of Life (QoL) and User Interface

  • Added new End-Game Objectives to guide players through the last specific steps of a campaign.

  • When clicking a selected Party’s “Portal” Action button on the World Map, camera now centers out to offer a better perspective.

  • Fixed an issue where clicking on a Map Quest Marker containing multiple quests would always display the first quest.

  • Quest PanelImproved the Tooltip information in Quest Infos – Landtypes.
  • Quest PanelImproved the Tooltip information in Quest Infos – Scouting.
  • HUD Top BarImproved the Tooltip information for all Top-Bar ressources.
  • HUD Action BarImproved the Tooltip information for all Action Bar buttons.
  • Resolution Panel : Level-up Bottom bar now should now refresh at the same time as a character levels-up.

  • Various Improvements with the Random Encounter Panel content formatting.

Misc

  • Improved some Character Rigs and Sprite Allocations

  • Corrected white sprites in Credits Scene.

  • Corrected various in-game Typos.

--- That's it for now! We hope you had a great weekend and that you’re enjoying all the changes brought by last week’s meaty update. We’ll be back soon with more news and updates! Until then, don't hesitate to reach out to us here or on the Community Forums with your feedback and questions, it's always a pleasure for us to hear from you and to answer to everything as best we can. - Best regards from the whole ManaVoid Dev Team

Source

Steam News / 5 December 2016

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