HomeGamesUpdatesPricingMethodology
Steam News3 April 20242y ago

Epic Jump! Reborn!

Hello everyone! It is finally here - Epic Jump, completely reprogrammed. I had decided to continue developing Epic Jump, but the way I had programmed it two years ago made it complicated to add new stuff without anythin

Full notes

Full Epic Jump! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! It is finally here - Epic Jump, completely reprogrammed.

What changed

0 fixes4 additions0 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
addedI had decided to continue developing Epic Jump, but the way I had programmed it two years ago made it complicated to add new stuff without anything else breaking. So, I set out on a mission to reprogram the entire game to make it more versatile and capable of receiving new cool features and maps. Now, the first and longest phase is done, and it is time to develop new maps and features.
added· Redesigned UI. · Added forcefeedback for controllers in some instances. (When player dies or changes level) · Now you can play with two people either on the same keyboard, with one gamepad, or two gamepads. · Language support for English, Spanish, and Danish. · Implemented Steam achievements (many more to come).
addedHere are some features I will add in the future:
added· Full support for gamepads. · Steam playtogether · New and improved maps. · Fun in-game features like extra points, new mechanics like double jump, etc. (Contact us on discord to submit your ideas).

Epic Jump! changes

addedI had decided to continue developing Epic Jump, but the way I had programmed it two years ago made it complicated to add new stuff without anything else breaking. So, I set out on a mission to reprogram the entire game to make it more versatile and capable of receiving new cool features and maps. Now, the first and longest phase is done, and it is time to develop new maps and features.
added· Redesigned UI. · Added forcefeedback for controllers in some instances. (When player dies or changes level) · Now you can play with two people either on the same keyboard, with one gamepad, or two gamepads. · Language support for English, Spanish, and Danish. · Implemented Steam achievements (many more to come).
addedHere are some features I will add in the future:
added· Full support for gamepads. · Steam playtogether · New and improved maps. · Fun in-game features like extra points, new mechanics like double jump, etc. (Contact us on discord to submit your ideas).

I had decided to continue developing Epic Jump, but the way I had programmed it two years ago made it complicated to add new stuff without anything else breaking. So, I set out on a mission to reprogram the entire game to make it more versatile and capable of receiving new cool features and maps. Now, the first and longest phase is done, and it is time to develop new maps and features.

Here is a summarized list of the biggest changes:

· Redesigned UI. · Added forcefeedback for controllers in some instances. (When player dies or changes level) · Now you can play with two people either on the same keyboard, with one gamepad, or two gamepads. · Language support for English, Spanish, and Danish. · Implemented Steam achievements (many more to come).

Here are some features I will add in the future:

· Full support for gamepads. · Steam playtogether · New and improved maps. · Fun in-game features like extra points, new mechanics like double jump, etc. (Contact us on discord to submit your ideas).

Thank you for sticking around, and get ready for a reborn Epic Jump! Sune H. Wittrup.

Source

Steam News / 3 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.