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Steam News19 December 20223y ago

Official Roadmap - Winter 2022

Hi folks, Here is a long overdue official roadmap for EFBS! These are the big milestones planned for the time being: Update 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul.

Full notes

Full Epic Fantasy Battle Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Workshop
  • Maps
  • Gameplay
changedUpdate 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul.
addedUpdate 0.9 - Cavalry units (with 3rd person gameplay on horseback), new maps.
changedUpdate 1.0 - Siege battles with dedicated maps featuring castles, fortresses and citadels.
changedMod support for custom maps (this is a tricky one, not sure the game engine could handle it properly)
changedCampaign / Alternative game mode involving tactical gameplay

Epic Fantasy Battle Simulator changes

changedUpdate 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul.
addedUpdate 0.9 - Cavalry units (with 3rd person gameplay on horseback), new maps.
changedUpdate 1.0 - Siege battles with dedicated maps featuring castles, fortresses and citadels.
changedMod support for custom maps (this is a tricky one, not sure the game engine could handle it properly)
changedCampaign / Alternative game mode involving tactical gameplay

Hi folks,

Here is a long overdue official roadmap for EFBS! These are the big milestones planned for the time being:

  • Update 0.8 - Steam Workshop/Mod Support: create, publish and download custom characters. UI overhaul.

  • Update 0.8.5 - Undead faction complete overhaul (I'm not too happy about the undead faction right now, feels like it doesn't meet the other factions standards in terms of look).

  • Update 0.9 - Cavalry units (with 3rd person gameplay on horseback), new maps.

  • Update 1.0 - Siege battles with dedicated maps featuring castles, fortresses and citadels.

Keep in mind this is subject to change as the development goes along, and 1.0 doesn't mean there won't be anymore updates after that :)

Here are some ideas i'm currently thinking about for updates post 1.0 (not promising anything, these are just ideas at the moment):

  • Heroes

  • Mod support for custom maps (this is a tricky one, not sure the game engine could handle it properly)

  • Campaign / Alternative game mode involving tactical gameplay

Let me know what you think, as always I'm open to suggestions :) I wish you happy holidays, see you soon!

Source

Steam News / 19 December 2022

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