In this update3
Full notes
Full Eonica Chess Battle update
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What changed
- Gameplay
- Balance
- Fixes
- Compatibility
Eonica Chess Battle changes
Bots have learned how to play. Now they can stand a fight!
New Features
Bots now have three strategies to play: Aggressive, Balanced and Economist. Each bot gets a random strategy at the beginning of the game. They also can learn talents and decide what is the most efficient way to spend their gold.
"Sorcerer's Apprentice" talent has changed. Extra charges now will be collected from taking damage, instead of extra charge from auto-attacks. Also it's allowed now investing only 1 point that will increase the ability charge by 0.5.
Restyled pins for Brawl and Coop rounds.
Friends now can be invited to custom lobbies from different regions.
Changes for Pieces
Base characteristics for Knights have been changed to make them better tankers, while dealing less damage.
The Lucifer Ability has been extended to deal pure damage when the health threshold is not reached. (250|500|750). Also it requires only 4 blocks to charge now (instead of old 5).
Inazuma needs 4 charge blocks for the ability (instead of old 5).
Bugs Fixed
The damage recap panel will hide after player dies.
Ranged pieces now generate Miss feedback too when projectile doesn't hit the target.
"Random " talents will no longer create fake pieces for players who will reuse your current arena for fights after.
Explosive mines now will trigger even if they are spawned by a ghost player. Their damage has been improved. Now they inflict 15% of max health instead of old 10%.
Pieces affected by "Lucky Triple" talent will no longer be ignored on the Damage Recap panel.
Remove support for resolutions with aspect ration different from 16:9 and 16:10.
Source
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