Full notes
Full EON Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
- UI and audio
- Balance
EON Survivor changes
Added 3 new side missions.
Experience orbs are now more visually noticeable (still under review).
Improved the visibility of the Boost and Change Music Track key prompts.
Fixed a performance issue affecting some systems with integrated graphics.
Added a numerical shield value alongside the shield bar.
Fixed an issue where purchased upgrades were not correctly reflected in the stats screen.
Increased mining range by 20%.
Reduced the number of cargo ship voice notifications warning about remaining mission time.
Rebalanced the prices of upgrades, perks, and ships. Early purchases are now significantly cheaper, allowing players to progress faster during their first runs.
Thank you to everyone who has taken the time to play the game and share feedback.
Your comments, suggestions, and bug reports have been incredibly valuable and are helping shape the game into a better experience with every update. I still have a long list of ideas and community suggestions that I plan to work on, so your feedback continues to make a real difference.
If you've played the latest version, I'd love to hear what you think. Feel free to keep sharing your opinions, suggestions, and any issues you encounter. Every bit of feedback helps.
Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
