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Steam News19 January 20179y ago

Update #16 - Episode 3: The Watcher in the Dark

Eon Altar: Episode 3 - The Watcher in the Dark is now out for your playing pleasure! Episode 3 contains two new sessions: The Paths of Madness and Hall of the Builders.

Full notes

Full Eon Altar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes1 removal
  • Gameplay
  • Performance
  • Balance
addedEon Altar: Episode 3 - The Watcher in the Dark is now out for your playing pleasure! Episode 3 contains two new sessions: The Paths of Madness and Hall of the Builders . After the defeat of Lady Allevia and putting an end to her centuries-old torment, a mysterious, powerful figure has saved you from Guild Lord Davian's attack and left you in the dark caves below. Explore the mined-out caverns below the Catacombs of Tarnum as you try to get back on Davian's trail, starting in The Paths of Madness--a place of terror that's claimed many miners' lives. What creatures await you in the dark? What does this mysterious benefactor want, and can he help you escape? Or is escape what he's even after? Come heroes of Arilia, your destiny awaits!
addedUpdate #16 also includes some bug fixes, optimizations, and an overhaul to Silent Thorn's Assassin powers! Poor Silent Thorn has been a little underpowered for a while. Overall her Archery Tree was okay, with Void Arrow and Volley having niche uses, and Double Shot being the meat and potatos of Silent Thorn's rotation. But her Shadowstep/Assassinate loop was a little slow and unfun compared to other characters, to the point that the right tactical answer was always "Archery tree". We wanted to speed up the Shadowstep/Assassinate loop, and also differentiate Eviscerate from Assassinate a little further to make their combat niches a lot more pronounced. Making Shadowstep a Free Action helps with this, but given the damage boost, untargetability, and extra move action it gives, we needed to frontload some Energy cost to it to prevent spamming it off cooldown becoming the optimal strategy. This change should let you weave in Shadowstep, Eviscerate, and Assassinate into your rotation a lot more often, and keep them differentiated from the Archery tree. With the changes to Eviscerate, Void Arrow's Blinded lasting 3 Rounds already, Double Shot potentially applying Slowed twice, and Rank III Shadowstep applying Demoralized twice, Silent Thorn's Debuffs stacking was becoming a serious balance issue, so we've also made it such that named Debuffs such as Slowed, Blinded, Hindered, Demoralized, etc. no longer stack. Rather, the last one of that name will get overwritten by the new application. So no more applying Slowed twice to make the enemy have 0 Movement, for example. Note right now we think these changes may have left her a little overpowered--even with the Debuff stacking change--so we're going to keep an eye on that.
addedShadowstep is now a Free Action, but costs 5 Energy. It also still has a 1-Round Cooldown. Eviscerate and Assassinate will reset the cooldown of Shadowstep immediately so it can be used again next round.
changedEviscerate will now cost 0 Energy (previously 5 Energy cost), but generate no energy. Its damage has been nerfed slightly, but the debuffs it applies have been extended to 3 Rounds duration instead of 1 to further differentiate it from Assassinate.
changedAssassinate will now cost 5 Energy (previously 12 Energy cost).
changedConcealed (and the damage bonus that comes with Shadowstep) both fall off at the beginning of the next round instead of the end to adjust to Shadowstep's Free Action. This will still allow you a round of untargetability.

Eon Altar changes

addedEon Altar: Episode 3 - The Watcher in the Dark is now out for your playing pleasure! Episode 3 contains two new sessions: The Paths of Madness and Hall of the Builders . After the defeat of Lady Allevia and putting an end to her centuries-old torment, a mysterious, powerful figure has saved you from Guild Lord Davian's attack and left you in the dark caves below. Explore the mined-out caverns below the Catacombs of Tarnum as you try to get back on Davian's trail, starting in The Paths of Madness--a place of terror that's claimed many miners' lives. What creatures await you in the dark? What does this mysterious benefactor want, and can he help you escape? Or is escape what he's even after? Come heroes of Arilia, your destiny awaits!
addedUpdate #16 also includes some bug fixes, optimizations, and an overhaul to Silent Thorn's Assassin powers! Poor Silent Thorn has been a little underpowered for a while. Overall her Archery Tree was okay, with Void Arrow and Volley having niche uses, and Double Shot being the meat and potatos of Silent Thorn's rotation. But her Shadowstep/Assassinate loop was a little slow and unfun compared to other characters, to the point that the right tactical answer was always "Archery tree". We wanted to speed up the Shadowstep/Assassinate loop, and also differentiate Eviscerate from Assassinate a little further to make their combat niches a lot more pronounced. Making Shadowstep a Free Action helps with this, but given the damage boost, untargetability, and extra move action it gives, we needed to frontload some Energy cost to it to prevent spamming it off cooldown becoming the optimal strategy. This change should let you weave in Shadowstep, Eviscerate, and Assassinate into your rotation a lot more often, and keep them differentiated from the Archery tree. With the changes to Eviscerate, Void Arrow's Blinded lasting 3 Rounds already, Double Shot potentially applying Slowed twice, and Rank III Shadowstep applying Demoralized twice, Silent Thorn's Debuffs stacking was becoming a serious balance issue, so we've also made it such that named Debuffs such as Slowed, Blinded, Hindered, Demoralized, etc. no longer stack. Rather, the last one of that name will get overwritten by the new application. So no more applying Slowed twice to make the enemy have 0 Movement, for example. Note right now we think these changes may have left her a little overpowered--even with the Debuff stacking change--so we're going to keep an eye on that.
addedShadowstep is now a Free Action, but costs 5 Energy. It also still has a 1-Round Cooldown. Eviscerate and Assassinate will reset the cooldown of Shadowstep immediately so it can be used again next round.
changedEviscerate will now cost 0 Energy (previously 5 Energy cost), but generate no energy. Its damage has been nerfed slightly, but the debuffs it applies have been extended to 3 Rounds duration instead of 1 to further differentiate it from Assassinate.
changedAssassinate will now cost 5 Energy (previously 12 Energy cost).

Eon Altar

Episode 3 - The Watcher in the Dark is now out for your playing pleasure!

Episode 3 contains two new sessions

The Paths of Madness and Hall of the Builders . After the defeat of Lady Allevia and putting an end to her centuries-old torment, a mysterious, powerful figure has saved you from Guild Lord Davian's attack and left you in the dark caves below. Explore the mined-out caverns below the Catacombs of Tarnum as you try to get back on Davian's trail, starting in The Paths of Madness--a place of terror that's claimed many miners' lives. What creatures await you in the dark? What does this mysterious benefactor want, and can he help you escape? Or is escape what he's even after? Come heroes of Arilia, your destiny awaits!

  • More Story! Your characters continue their journey to the Eon Altar. Will Shasek find the treasure he seeks? Will Silent Thorn finally end her target? Find more about two ancient races that have inhabited Arilia for centuries, hidden.

  • Puzzles! The Hall of the Builders was created by a now seemingly extinct race. What contraptions have they created to guard the path to the Eon Altar?

  • More Player-To-Player interaction! From quests that bring your players into direct conflict, to conversations where you can come to a mutual understanding. Will Baryson and Muran ever truly get along?

Update #16 also includes some bug fixes, optimizations, and an overhaul to Silent Thorn's Assassin powers! Poor Silent Thorn has been a little underpowered for a while. Overall her Archery Tree was okay, with Void Arrow and Volley having niche uses, and Double Shot being the meat and potatos of Silent Thorn's rotation. But her Shadowstep/Assassinate loop was a little slow and unfun compared to other characters, to the point that the right tactical answer was always "Archery tree". We wanted to speed up the Shadowstep/Assassinate loop, and also differentiate Eviscerate from Assassinate a little further to make their combat niches a lot more pronounced. Making Shadowstep a Free Action helps with this, but given the damage boost, untargetability, and extra move action it gives, we needed to frontload some Energy cost to it to prevent spamming it off cooldown becoming the optimal strategy. This change should let you weave in Shadowstep, Eviscerate, and Assassinate into your rotation a lot more often, and keep them differentiated from the Archery tree. With the changes to Eviscerate, Void Arrow's Blinded lasting 3 Rounds already, Double Shot potentially applying Slowed twice, and Rank III Shadowstep applying Demoralized twice, Silent Thorn's Debuffs stacking was becoming a serious balance issue, so we've also made it such that named Debuffs such as Slowed, Blinded, Hindered, Demoralized, etc. no longer stack. Rather, the last one of that name will get overwritten by the new application. So no more applying Slowed twice to make the enemy have 0 Movement, for example. Note right now we think these changes may have left her a little overpowered--even with the Debuff stacking change--so we're going to keep an eye on that.

  • Shadowstep is now a Free Action, but costs 5 Energy. It also still has a 1-Round Cooldown. Eviscerate and Assassinate will reset the cooldown of Shadowstep immediately so it can be used again next round.

  • Eviscerate will now cost 0 Energy (previously 5 Energy cost), but generate no energy. Its damage has been nerfed slightly, but the debuffs it applies have been extended to 3 Rounds duration instead of 1 to further differentiate it from Assassinate.

  • Assassinate will now cost 5 Energy (previously 12 Energy cost).

  • Concealed (and the damage bonus that comes with Shadowstep) both fall off at the beginning of the next round instead of the end to adjust to Shadowstep's Free Action. This will still allow you a round of untargetability.

  • Debuffs no longer stack; rather, the last one of that type (ie: Slowed, Blinded, Hindered, etc.) applied wins, even if it's a lower duration. This does not affect Buffs, Heal over Time (HoTs), or Damage Over Time (DoTs)

Some of the other notable changes are as follows:

  • Trading with someone in Dialogue should no longer cause your Movement Marker to disappear on the handset.

  • Initiating Dialogue with someone Trading should no longer cause their Movement Marker to disappear on the handset.

  • Further code/graphical optimization to increase framerate.

  • And more!

You can find the full update notes here .

Source

Steam News / 19 January 2017

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