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Steam News9 May 20197y ago

Update, at last!

Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates: - Made it easier to get into one-tile-high passages - Added the ability to turn the water/fire w

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Full Environmental Station Alpha update

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What changed

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  • Workshop
fixedPhew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates: - Made it easier to get into one-tile-high passages - Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option) - Fixed boss healthbar going behind objects - Fixed lava in the Multicore fight bugging out - Hopefully fixed being able to skip credits sequences too early - Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses) - Added a lua hook for tracking game events I'm still planning to implement the following updates: - Hopefully finding a way to fix the softlock related to the yellow teleporters - Fixing a timing error in the final boss - Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.) Thank you for your patience!

Environmental Station Alpha changes

fixedPhew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates: - Made it easier to get into one-tile-high passages - Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option) - Fixed boss healthbar going behind objects - Fixed lava in the Multicore fight bugging out - Hopefully fixed being able to skip credits sequences too early - Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses) - Added a lua hook for tracking game events I'm still planning to implement the following updates: - Hopefully finding a way to fix the softlock related to the yellow teleporters - Fixing a timing error in the final boss - Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.) Thank you for your patience!

Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates: - Made it easier to get into one-tile-high passages - Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option) - Fixed boss healthbar going behind objects - Fixed lava in the Multicore fight bugging out - Hopefully fixed being able to skip credits sequences too early - Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses) - Added a lua hook for tracking game events I'm still planning to implement the following updates: - Hopefully finding a way to fix the softlock related to the yellow teleporters - Fixing a timing error in the final boss - Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.) Thank you for your patience!

Source

Steam News / 9 May 2019

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