Full notes
Full Envelope update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
2.1196.0 changelist
Part 2
Several NPCs now have dialogue that reminds you of the task they gave to you if you talk to them more than once.
Added a few more dirt mounds.
General
Doors now have less durability, allowing you to destroy them a bit faster with both the sledge hammer, and the axe.
Sledge hammer hits required: 8 -> 3
Axe hits required: 4 -> 2
Doors can also now be blown up with explosives.
The sledge hammer and axe now have a hit marker on the screen to more easily see where you have to aim to hit anything.
The sledge hammer and axe also have a sound indicator when you swing it.
Fixed a few spelling errors, as well as changed up some of the dialogue to give more context and character to Michael.
Bugs
The sledge hammer and axe should now work on the teens outside Reba 50.
The game should no longer freeze after you hear the gunshot in part 1.
You can now walk up the stairs at the house in the farm.
Source
Changelog.gg summarizes and formats this update. How we read updates.
