Full notes
Full Entropic Float: This World Will Decay And Disappear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- UI and audio
Entropic Float: This World Will Decay And Disappear changes
One year ago today- On July 7th, 2022- I released the 300k+ word long visual novel Entropic Float: This World Will Decay and Disappear, at no cost on itch and steam.
(Madeline by unluckyerror404 on Artfight)
It was a labor of love- I worked on it for just over a year and a half, and my life changed a lot during that time. I got a job related to my degree, then proceeded to crash and burn when it turned out that I couldn't actually manage that job alongside my chronic conditions. Working on Entropic Float was the only thing during that time that really made me happy at all, so it's no surprise I ended up quitting for my health shortly after release...
Since I released Entropic Float, lots of things have happened. I've seen it referred to on reddit as 'the queerest game I've ever played'. I've received wonderful fanart. People have come to me saying that the game helped them realize they were physically disabled. My good friend, the vtuber FreyaFukunaga, played through the entire game on stream. There have of course been bad reviews too, negative feedback- No game can be for everyone, and Entropic Float is a game for some rather specific people. I've taken into account critiques made in good faith, and made efforts to improve these things where possible in updates to the game, and even moreso in the way they will be structured in Entropic Float 2: Land Of The Witch.
But before we talk about Entropic Float 2, which I'm sure you've all been waiting for information on, let me put some concerns to rest. I have, by no means, been doing nothing all this time. EF2 is coming along, though not in ways that are easy to share. Still, have a look-
Admittedly, it's a bit ugly without all the extra buttons, text, and more that will accompany this frame- It's just one small piece of the GUI I've been building. Entropic Float 2 is a big shift in style from the first game- For one, I'm no longer using Koikatsu for talksprites or environments. For another, it's going to be a point and click adventure game (Though the final release will include a 'kinetic novel version' option for those who prefer to play VNs on auto-advance!). You can see it, right? The menu buttons along the right edge, an inventory with tabs you can cycle in the bottom right corner, some information about the current state of the game in the empty space on the left...However, besides EF2, there have been other things I'm working on, and I'll admit to having some trouble finding a good workflow. During EF's development, it was simple enough- In my free time, I did those things which made me money (commissions, convention prep) and when those were done I worked on Entropic Float and did very little else. This workflow can no longer apply, because in the interim year, I've been building my small business, Nico's Fan Niche, on etsy. There are some pieces of Entropic Float merch available there! But the point is, now it seems there is always 'something to do which can make me money', as designing new products has a direct impact on my life now.
Besides the store, I'm also involved in other gamedev projects- I continue to be support staff on Heart Fragment, and am the primary artist of an RPG with a few friends of mine, yet to be formally announced. To top it all off, I do still have a day job. I work 30 hours a week (sometimes up to 39) with a studio called Small Victories. It's a wonderful and fulfilling position that gives me the space I need for personal projects, but that's still 30+ hours of the week not spent on those projects.
(Sharma by Quartoch on Artfight) Finally- Entropic Float 2 is a loftier game than Entropic Float was. When I started EF, it was just for fun, to play with ren'py, and was never supposed to be as long as it ended up being. EF2 is a followup game. It needs to be bigger, better, and the pressure is on. For this reason, I decided to postpone making the game's art until after July- After Artfight 2023. My username there is nhitori if you want an attack from me! Each year, Artfight represents a huge burst of improvement for me and my artistic abilities. A talksprite drawn in June and a talksprite drawn in August would by nature be very obviously different in quality. I've been writing, outlining, working on GUI, but there hasn't been anything worth sharing on here yet.
Even so, I am very happy to announce- You should be able to expect the Entropic Float 2 Demo, and its Kickstarter, in November 2023! Enter the Pine Creek Anomaly to discover exactly what happened in the small, Appalachian town several years ago- And why, so suddenly, the Anomaly started to invite outsiders in, after flying under the radar all this time. Kanatsune Ame returns to be guided by the player as he searches for the answers within a new cast of characters; Some familiar faces, some made more familiar after a mention in the Anomalous Clocktower, and some he's never met before at all.
And following shortly after the EF2 Demo and Kickstarter- There's one backer reward that will be fulfilled right away. Releasing in December 2023, right away for backers, just in time for the holidays if you just want to purchase it on its own (For only 5 USD- But if you played Entropic Float because it was free, and you really can't spare the money for any reason, do reach out to me.)
">It's been such a long time... But I've finally found You." (Box by Vanitasium on Artfight)
Quite a while after the stabilization of the Anomalous Clocktower, but not yet when you join Ame in the Pine Creek Anomaly- A voice calls out to you. A voice that is familiar, the voice which spoke directly to you throughout the first game. Informing you of the endings you've acquired. Warning you of what's ahead. Asking if you'd like to bring about the miracle. You never would have imagined that voice belonged to somebody. But it seems... She's gathered a new collection of stories for you. Fragments of those you've met before. Histories you couldn't see at the time, updates from the year since you left them behind. If you can read these stories and become more powerful again, like you did in the Clocktower, then maybe, just maybe... You and Her can meet face to face.
The Letters To A Beloved Ghost DLC for the first game will be arriving in December 2023! Along with the DLC, you'll also be able to install the 'Anachrono Mode' for Entropic Float. This mode replaces koikatsu talksprites with drawn talksprites in any cases where those have been added for DLC content. As the characters may be dressed in different clothing in these talksprites, and there may not be exact analogues for every expression, and the environments will remain koikatsu-style in most if not all places- It promises to be a bit anachronistic. But if the talksprites exist, may as well give you the option to use them!
One last thing - I'll be tabling in the Artist's Colony at Connecticon 2023, though I haven't got a table number yet. I also may be tabling at FANEXPO Boston 2023 (Unconfirmed), and Otakuthon 2023 (Waitlisted, but I'll still be attending as a guest if I don't get a table.) So if any fans reading this wanted to come say hello- There's a few opportunities. I might even have something for you, if you come by my table.
With that, the anniversary update is finished. That's all I've got for you right now- But there's a lot to look forward to! Thank you, as always, for reading, for playing, for being here with me on my gamedev journey.
Source
Changelog.gg summarizes and formats this update. How we read updates.
