Full notes
Full Entropic Decay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
The demo had some issues i wanted to address before merging back into main story development.
The biggest change i made to the aesthetics and design of the demo was to the lighting. I had feedback claiming the lighting too dark and disorientating to be enjoyable. Therefore all lighting has been re-worked, and a game play change meant that the player received the headlamp early in game to combat the dark and make the game more accessible. These changes were based on community comments and feedback, which remains very valuable even when the feedback isn't flattering.
Performance was something that i found really wasn't good enough, and may put potential fans off. It was inefficient, and not correctly optimised. This has been solved through the use of level streaming which has lead to an over 50% performance increase.
Sound design had another pass, mainly concerned with SFX. Footstep sounds were redesigned for all surfaces. Axe impacts were redesigned.
Movement speed was adjusted to allow for more fluid evasion and shooter mechanics against the soldier A.I
Texture tweaks and changes. Some of the textures had a re-work for the better, meaning that they blend far better within the game world.
Update in a nutshell:
Performance improvement
Lighting re-work
Bug fixes
Footstep sounds redesigned
Movement speed increased
Main menu redesign
Game play tweaks and changes
Tutorial dialogue tweaks
Headlamp given to player earlier
Texture redesign
Added level titles and player cut scene
Water material changes
Ambient sound tweaks
Thanks for reading and if your a fan stay tuned...more to come!!
Source
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