Full notes
Full Entity Researchers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Entity Researchers changes
Entity Researchers is finally out of Early Access! Feels great to get this far and I couldn't have done it without all the people that have supported the game so far so thank you! As a mostly procedurally-generated game it can be extremely hard to find bugs and I would never have been able to find and fix even a fraction of the problems; but thanks to everyone's input the game has been running well for a while so once again thanks!
Here's some things that have changed during the Early Access period, this list mostly covers new features and major changes...
Notes:
Affinity menu
Bounty casefiles
Critical Bonus round
Daily lottery
Damage balancing
Elite entities
Entity scaling
Entity status caps
Entity variance
ERX-Pass for hardcore players
Extended Player objectives line
Field modifiers
Generator item
Improved Map generation
Improved Map movement
Inventory sorting
Item Equip shortcuts
Item Refine shortcuts
Map Terminals
New Achievements
New Job objectives
New NPCs
New Unique Item modifiers
Optional Tutorial
Right-click sell items
Sensitivity options
XP Balance
Enjoy!
Savefiles from Version 0.16+ should work without issue though a New Game is recommended. Previous updates provide more detailed notes regarding each fix and addition, to find out more please refer to individual announcements. If you find any bugs please let me know and I will aim to fix them as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
