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Steam News1 November 20214y ago

Entity Researchers Version 0.16

Plenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it la

Full notes

Full Entity Researchers update

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Balance
changedPlenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect.
addedRare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive!
fixedThe basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasionally a nice Rare+ could drop earlier in the game.
changedNotes: More accurate Aim +Criticals Aim increase Rare Entity alterations Decreased basic entity HP curve Lower Luck/Unique threshold ERX-Mod Item glitch

Entity Researchers changes

changedPlenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect.
addedRare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive!
fixedThe basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasionally a nice Rare+ could drop earlier in the game.
changedNotes: More accurate Aim +Criticals Aim increase Rare Entity alterations Decreased basic entity HP curve Lower Luck/Unique threshold ERX-Mod Item glitch

Plenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect.

Rare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive!

The basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasionally a nice Rare+ could drop earlier in the game.

Notes: More accurate Aim +Criticals Aim increase Rare Entity alterations Decreased basic entity HP curve Lower Luck/Unique threshold ERX-Mod Item glitch

A Rare entity in the field

A Rare entity in the EIRINet Database

Steam post image

Source

Steam News / 1 November 2021

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