Plenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it la
Full notes
Full Entity Researchers update
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What changed
1 fix1 addition2 changes0 removals
Gameplay
Balance
changedPlenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect.
addedRare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive!
fixedThe basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasionally a nice Rare+ could drop earlier in the game.
changedNotes: More accurate Aim +Criticals Aim increase Rare Entity alterations Decreased basic entity HP curve Lower Luck/Unique threshold ERX-Mod Item glitch
Entity Researchers changes
changedPlenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect.
addedRare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive!
fixedThe basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasionally a nice Rare+ could drop earlier in the game.
changedNotes: More accurate Aim +Criticals Aim increase Rare Entity alterations Decreased basic entity HP curve Lower Luck/Unique threshold ERX-Mod Item glitch
Plenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect.
Rare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive!
The basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasionally a nice Rare+ could drop earlier in the game.
Notes: More accurate Aim +Criticals Aim increase Rare Entity alterations Decreased basic entity HP curve Lower Luck/Unique threshold ERX-Mod Item glitch