Full notes
Full Enter the Gungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Events
- Fixes
- UI and audio
Major
Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produced performance gains across the board
Improvements/Balance Changes
The Elder Blank is now usable while dodgerolling
Continue is now the default title screen option if you have an available midgame save
Table Tech Rockets and Melted Rock explosions no longer damage players
Bullets are no longer stopped by torches
Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
Fixed an issue where the blank shrine would spawn reward chests on top of each other
Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
Fixed a soft lock caused by the Devolver and the Blobulord boss
Fixed multiple issues with Lament Configurum spawning enemies in odd places
Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
Fixed an issue where Mine Flayer could get stuck in walls
Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
Fixed an input issue with the Directional Pad
Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
Fixed an issue which caused Casey to drop in odd locations
Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
Fixed an issue where you could get stuck in the Wallmonger if you used certain items
Fixed an issue with Bullats and the Final Attack challenge modifier
Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
Fixed the Unsteady modifier
Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Hotfix 1
Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
Hotfix 2
Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
Fixed an issue where the shortcut elevators could become inoperable
Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.
Hotfix 3
Fixed a physics issue which could cause players to get stuck in objects in the Breach
Fixed a physics issue which could cause the game to slow down to an extremely low frame rate, possibly followed by a crash (thanks CachoTognax for the detailed info!)
Fixed an issue with Unknown Controllers which could prevent the left stick's input from being recognized in the slow motion gun select menu
Fixed an issue where opening the slow motion gun select menu while entering a boss fight could cause a soft lock
Source
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