In this update3
Full notes
Full Enter the Gungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Gungeoneers, Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions. Patch notes below:
What changed
- Events
- Balance
- Workshop
- Fixes
- Gameplay
- Security
Enter the Gungeon changes
Patch 1.1.2
Improvements/Balance Changes
Reduced Glass Guon shop chance
Updated input library for better handling of new controllers and OS updates
Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
Challenge Mode Changes
All Floor 4 bosses now have a single, unique challenge
Zone Control - Number of boxes now scales up with room size
Gorgun's Gaze - Timing is a little more forgiving
Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
Hammer Time - Increased time between attacks slightly and removed attack timing variation
Adrenaline Rush - Reduced the increase speed and max speed in boss fights
The challenge mode cost is now reduced after 30 attempts
Bug Fixes
Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
Fixed an issue where players could be on fire in the GTCKTP room
Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
Fixed an issue where the Chest Teleporter could place chests in the incorrect room
Fixed an issue where launching the game outside of Steam would delete your midgame save
Removed a Shadow Magician room that was causing soft locks
Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
Fixed an issue with the Sixth Chamber not affecting coolness
Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
Alt-tabbing while watching the DraGun intro will now pause the game
Fixed a bug where quick restarting from the Pilot's past could load an invalid character
Blank damage items no longer affect enemies in rooms that have not yet been activated
Fixed an exploit which allowed repeated use of the Supply Drop item
Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
Fixed several localization issues
Fixed a word wrap issue in Chinese
Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!
Source
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