In this update1
Full notes
Full Enter the Chronosphere update
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What changed
- Maps
- Gameplay
- Balance
Enter the Chronosphere changes
Made many changes to the Bellusect biome, with the goal of removing unfun elements and improving performance. This is just a hotfix; if more changes are needed, we will make them. There are new weapons coming for Bellusect soon, which should also give you some enjoyable new options to splat insects.
Generally, the goal was to prevent situations where players have to deal with ridiculous numbers of enemies in large floors, and improve gameplay variety.
🏓 Gameplay
Completely retuned spawn rates for Bellusect enemy types for every level.
Fixed a bug where egg host was spawning FAR too many larva.
Changed the larva spawned by egg host and infested host to die on a timer, to prevent unfair amounts of bugs while retaining some localized hordes of enemies.
Larva which die on a timer now simply die, instead of taking 999 damage.
The Bellusect Soldier had been reworked into a melee enemy, with an attack pattern that is easier to understand while playing quickly.
The Bellusect Worker now has a slightly larger delay before spitting acid, making it easier to dodge up close.
Bellusect Worker attack fires one less acid glob.
Pupa and Cocoon explosions now deal less damage, in a lower radius. There were too many instances of players insta-killing themselves during frantic gameplay.
Pupa, Cocoons and the Chrysalis can no longer mutate.
The Bellusect Scout now spends less time fleeing in an annoying way.
Bellusect Scout attack now fires two drones, in a different pattern. This should be easier to notice in busy fights.
Removed the small chance Cocoons had to hatch into Demiqueens.
Reduced the number of larva spawned from hitting Squirming Mounds.
Demiqueen now fires less drones in her drone nova attack.
Demiqueen sticky strand attack no longer deals damage; it just pulls you in.
Demiqueen ovipositor attack no longer has friendly fire (in practice, this was leading to some confusing larva spawning.)
Fixed an issue causing the molestone mastery mod "Hot Potato" to apply to the player if hit.
Fixed issues related to The Highwayman hitting enemies that can't reload.
Source
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