Update log
Full Enter the Chronosphere update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
Chronosphere version 136
Breakable walls are here!
Utar is about to smash breakable walls above + below him.
We've added 25 new gear options to the game, as well as truckload of tweaks, bugfixes and improvements.
Today's changelog is a monster so I'm just going to dump it here for you to go through. Hope you enjoy the update. 😉
If you find any issues, please let us know in Discord or Steam Discussions.
Changelog
🏓 Gameplay
Breakable walls may now appear. They can be destroyed by explosions, Urtar's avalanche, and anything that destroys doors. OH YEAAAAH!
25 new gear options.
1 new gadget.
Fixed a bug where Bearzerking / Eggs Inside combined could cause a soft-lock.
Fixed issue where drilldrones would duplicate their melee attacks.
Fix issue where move input stay enabled if release during a UI banner popup.
Station navigation pointers are hidden once visited.
Fixed an issue causing the tutorial to get stuck when entered.
Fixed a bug where some minions were not considered minions.
Poison spit is now sticky.
Summoned minions now have unique appearances.
Behavior changes and health buffs to some minions.
Fixed a bug where Stolen Rations wouldn't heal groups of minions correctly.
Stolen Rations now also gives minions a buff on use.
Kinetic Surge can now knock enemies back through destructible walls.
Large enemies may try to flank you by breaking through destructible walls.
Fixed an issue where certain melee mods could appear on the sniper rifle and other weapons. (Reported by @xgit)
Replaced weapons are dropped when a station is used instead of being consumed.
Prevent katana side strikes from being rotated by accuracy modifiers. (Reported by @juh9870)
Fix issue where Pocket Pistol's unique mod Twitchy was failing to work or overriding movement direction. (Reported by @ninmonkey)
Don't spin shurikens when they're stuck in enemies.
Fixed an issue where the mod Torching was incorrectly appearing on non-melee weapons. (Reported by @xanodia, @zeekai, @rymarq).
Adjusted Flamethrower attack pattern so it is far more difficult to hurt yourself with it.
Sawn-off Shotgun now has additional mobility: lunges on both attack and quickdraw.
Anarchist now also triggers when destroying walls or doors, and grants fast.
Minibombs now bounce less far from walls.
Fixed a bug where absolute unit had way too much knockback when parrying melee attacks.
Increased the delay before the close door prompt appears.
Certain projectiles can now destroy doors and destructible walls.
Certain beams can now destroy doors and destructible walls.
Fixed a bug where poison incorrectly had hitstop assigned when it dealt damage, even outside of an overload.
Significantly reduced hitstop on poison overload.
Added missing Molio Cart icon to the titular Molemines gadget. (Maybe you'll all finally notice it and send us sick Molio clips to the discord.)
Resignation now displays text when reducing damage.
Fixed an issue causing the Shrapnel Cutter unique mod to not work. (Reported by @ilovelizards, @ninmonkey)
Removed the "Focusing" weapon mod from rotation.
Adjusted Killing Time and Power Cycle to allow for up to 2 stacks of Powerful gained in one turn when used together.
Fixed an issue causing the Focusing weapon mod to not reset it's accuracy buffs until 1 turn after you stop attacking.
Fix issue where holding RMB on player will continuously do "wait" actions.
Fix issue where aim indicator could be wrong when first aiming Grenade Gadget.
Fixed an issue causing the Pocket Sand status to remain forever if a teleporter was used while in the dust cloud. (Reported by @ninmonkey)
Slightly increased the thrown range of Pocket Sand.
Pocket Sand can
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