Update log
Full Enter the Chronosphere update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Maps
- UI and audio
- Events
Big update today! We've been busily working on a couple of major projects for the last few (several?) months, and we've polished them up and put them in the demo for Next Fest!
Dedicated demo page
Just quickly, we now have a dedicated page for the demo. If you've been enjoying the demo, please leave us a review. 🙏
https://store.steampowered.com/app/2162560/Enter_the_Chronosphere_Demo/
Starseer
Introducing "The Starseer", our heroes' spaceship home.
If you've played older version of the demo you'll have seen the illustrated view of these rooms in the narrative sections. Now you can see the crew hanging out space, and what they get up to between missions.
The Starseer acts as a hub between runs, offering a chance to listen on conversations between the crew to learn more about them and the universe.
Cinematic
Ever wondered how Marcia and Urtar "Enter" the chronosphere? Turns out they jump right out the door and into its pupil.
Now you will see your character do just that before each run.
Maps and balance
This release includes a big update to map generation, resulting in much more interesting (and challenging 😅) combat. We've introduced a lot more wide-open areas, creating a lot more truly bullet hell situations.
We've also pulled back on areas where maps would be more dominated by corridors and mazes, creating more opportunities for enemies to flank.
This really change the feel of combat and how enemies engage you. It's a pretty transformative change that really enhances the moment-to-moment gameplay. But I'm biased, so tell us what you think!
New trailer
UI
Our UI improvements have continued!
The mission screen has received a glow up, with new styles for missions, including new character illustrations and biome-specific styles for missions.
A long-needed update to the weapons UI has dropped too. This has repeatedly confused new players, so it should help to differentiate which of your weapons is held and which is holstered.
Left: Old weapon UI; Right: New weapon UI
Beyond that it's the usual dump of bugfixes, improvements and quality-of-life features. Thanks to our lovely and dedicated Discord users for reporting these!
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
Changelog
🦋 Progression
🚀 Added the Starseer, which acts as a hub between runs.
The "Irregular Coordinates" mission now completes as soon as you collect the coordinate instead of when the run ends.
📖 Story
🎥 Add cinematic before starting a run!
Added conversations to hub, you can now listen in on the crew in the Starseer.
Add slight parallax to story backgrounds.
Fix issue where story pane wouldn't disappear immediately after completing story, allowing user to click "continue" button multiple times.
Fix issue where narrative characters wouldn't animate out when skipping story.
🗺️ Level Generation
More levels appear with open space and bullet hell gameplay.
Enclosed maps have more shortcuts and are less mazelike.
Enemies have more opportunities to flank you in combat in most maps.
Reward rooms are better defined.
Reduced some very slow map generation cases that were confused for softlocks.
🏓 Gameplay
Purifiers have gone back to boot camp, and have a newfound appreciation for survival. They are smarter, stronger, immune to burning, and no longer self-immolate with attacks.
Possibly fix issue where player would get "stuck" in a state where they were interacting with a station, door etc. (Reported by
Source
