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Steam News4 February 20266mo ago

Enter the Chronosphere - Version 132

Got some new content for you. Before I go on... I just want to hint that we're cooking up a big update for the next one. Watch this space! But on the topic of today's update: We've got five new irregular spheres.

In this update7

Full notes

Full Enter the Chronosphere update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes11 additions10 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedGot some new content for you. Before I go on... I just want to hint that we're cooking up a big update for the next one. Watch this space!
addedBut on the topic of today's update: We've got five new irregular spheres. For those of you who are not far into the game: Irregular spheres are not available at the start, you have to complete the right mission to unlock them, then find their coordinates in a run (you can see where they are on the chronosphere select screen).
addedFor the high-achievers, we've added Steam achievement support. You now have 20 shiny new achievements to unlock.
addedWe've also added some more tactics and mods, apparently. I can't comment further on because I both don't want to spoil them (and don't know what they are myself).
changedBeyond that the usual load of bugfixes and improvements.
added🦋 ProgressionAdd 9 Steam achievements.

Enter the Chronosphere changes

addedGot some new content for you. Before I go on... I just want to hint that we're cooking up a big update for the next one. Watch this space!
addedBut on the topic of today's update: We've got five new irregular spheres. For those of you who are not far into the game: Irregular spheres are not available at the start, you have to complete the right mission to unlock them, then find their coordinates in a run (you can see where they are on the chronosphere select screen).
addedFor the high-achievers, we've added Steam achievement support. You now have 20 shiny new achievements to unlock.
addedWe've also added some more tactics and mods, apparently. I can't comment further on because I both don't want to spoil them (and don't know what they are myself).
changedBeyond that the usual load of bugfixes and improvements.

Got some new content for you. Before I go on... I just want to hint that we're cooking up a big update for the next one. Watch this space!

But on the topic of today's update: We've got five new irregular spheres. For those of you who are not far into the game: Irregular spheres are not available at the start, you have to complete the right mission to unlock them, then find their coordinates in a run (you can see where they are on the chronosphere select screen).

For the high-achievers, we've added Steam achievement support. You now have 20 shiny new achievements to unlock.

We've also added some more tactics and mods, apparently. I can't comment further on because I both don't want to spoil them (and don't know what they are myself).

Beyond that the usual load of bugfixes and improvements.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

Changelog

🦋 Progression

  • Steam Achievements 🏅

  • Add 9 Steam achievements.

🏓 Gameplay

  • Added 9 new unlockable tactics!

  • Added 5 new irregular spheres!

  • Added 5 new weapon mods!

  • Fixed an issue causing some late game enemies to destroy player projectiles on contact if the projectiles had piercing.

  • Brought back the Inert Eggs gadget to the Bellusect and mixed item pools.

  • The Inert Eggs gadget now allows you to spawn the egg at any specified location.

  • Most minion gadgets (Lumpy, Under New Management & Flame Turret) now allow spawning at any specified location.

  • Fixed an issue causing artillery base strikes to slide along the floor in the 2nd phase of Nadja's bossfight.

  • Fixed an issue causing Company Policy to activate when targets are knocked into holes.

  • The "Torching" mod should no longer appear on the Molecular Katana weapon.

  • Improved description text for the "Improvising" and "Ammo Shield" weapon mods to better clarify their function.

  • Lumpy now starts with 30 max HP which scales up to 150 over the course of 6 floors in his respective irregular sphere.

  • You can no longer murder lumpy in cold blood with Bearzerking and get away with it.

  • Fixed an issue which caused the Ambushing tactic to apply it's damage bonus to the player and their allies.

  • Fixed an issue causing the debuff in the Do Unto Others irregular sphere to increase when defeating hazards/bosses.

🖼️ Art

  • Fix issue where player would not play an animation when no joystick was held on gamepad.

  • Improve outline consistency on edges.

  • Reinstate missing "target" visual for artillery shell.

  • Cleaned up the transition into gameplay.

  • Fixed an issue causing pieces of exploded doors to persist between floors.

  • Tripled the amount of particles emitted when destroying doors with explosions. Show those doors who's boss.

🤖 Tech

  • Fixed a softlock on the following run after abandoning during a level change.

✅ UI

  • Update font in FMOD splash screen.

  • Show attack pattern icon above player head (combo, heat, random).

  • Fixed inconsistent D-pad input in UI.

  • Fixed the irregular world choice not refreshing the first entry on a page.

  • Add UI above player head that shows combo, heat attack and random attack.

  • Updated mod station icon to better represent it's current behaviour in-game.

  • Fixed unassigned label for Outerback weapons missions (Reported by @wompod, @ninmonkey)

  • Set icons for some irregular spheres which were missing them.

  • Fixed an issue causing secret internal status effects to appear on the HUD after moving between floors.

🔊 Audio

  • Newest WarMonkeys music added (Version 3).

  • Fix issue where phase 2

Source

Steam News / 4 February 2026

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