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Steam News22 September 201411y ago

Patch 1.01

Hello all, There have been some updates in these last days, but today I uploaded the first "big" patch.

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Repeated intro

Hello all, There have been some updates in these last days, but today I uploaded the first "big" patch. That one fixes some issues with the game that prevent you from getting any further: made some changes to the island to prevent people from wandering too much, since that can cause people to get lost (and bored) easily an issue with the big elevator in the factory, where you can't navigate it up or down I put a few hints in the factory level to make it easier to understand and know what to do an issue with the "numbers" puzzle, also in the factory, where the game gets stuck being unable to close the message boxes. Now all the message boxes can be closed with the ESC key as well. the little bottle puzzle was causing too many problems, so I changed it to make it simpler I'm still trying to figure out the issues some mention where you get duplicate items (like more than 2 of the same key, etc). If you can point me to specific scenarios where that happens, you'd help me a lot. Again, sorry for the inconvenience and for all these bugs. You deserved a game that was running trouble-free from day one. By the way, Nick (the music guy, heh) told me he can give a copy of the soundtrack to the first one who gets the good ending and the secret post-credits scene.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHello all, There have been some updates in these last days, but today I uploaded the first "big" patch. That one fixes some issues with the game that prevent you from getting any further: made some changes to the island to prevent people from wandering too much, since that can cause people to get lost (and bored) easily an issue with the big elevator in the factory, where you can't navigate it up or down I put a few hints in the factory level to make it easier to understand and know what to do an issue with the "numbers" puzzle, also in the factory, where the game gets stuck being unable to close the message boxes. Now all the message boxes can be closed with the ESC key as well. the little bottle puzzle was causing too many problems, so I changed it to make it simpler I'm still trying to figure out the issues some mention where you get duplicate items (like more than 2 of the same key, etc). If you can point me to specific scenarios where that happens, you'd help me a lot. Again, sorry for the inconvenience and for all these bugs. You deserved a game that was running trouble-free from day one. By the way, Nick (the music guy, heh) told me he can give a copy of the soundtrack to the first one who gets the good ending and the secret post-credits scene.

Enola changes

changedHello all, There have been some updates in these last days, but today I uploaded the first "big" patch. That one fixes some issues with the game that prevent you from getting any further: made some changes to the island to prevent people from wandering too much, since that can cause people to get lost (and bored) easily an issue with the big elevator in the factory, where you can't navigate it up or down I put a few hints in the factory level to make it easier to understand and know what to do an issue with the "numbers" puzzle, also in the factory, where the game gets stuck being unable to close the message boxes. Now all the message boxes can be closed with the ESC key as well. the little bottle puzzle was causing too many problems, so I changed it to make it simpler I'm still trying to figure out the issues some mention where you get duplicate items (like more than 2 of the same key, etc). If you can point me to specific scenarios where that happens, you'd help me a lot. Again, sorry for the inconvenience and for all these bugs. You deserved a game that was running trouble-free from day one. By the way, Nick (the music guy, heh) told me he can give a copy of the soundtrack to the first one who gets the good ending and the secret post-credits scene.

Source

Steam News / 22 September 2014

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