In this update8
Full notes
Full Enlil: Rise Of the End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Enlil: Rise Of the End changes
Major Update Released – Combat, Animations, Story & UI Overhaul
This update delivers the largest set of improvements so far, focusing on combat feel, animation quality, enemy behavior, ragdoll physics, story progression and overall menu experience. The game now plays smoother, responds faster, and feels significantly more polished.
⚔️ Combat & Animation Improvements
Refined attack animations for all player actions
Updated transition timings for a smoother combo flow
Improved hit-reaction feedback
Fixed inconsistent attack states
💀 Ragdoll & Death System
Fully reworked ragdoll behavior
More natural collapse physics
Fixed jittering and sliding issues
Improved force calculations for hit impacts
🧠 Enemy AI & Behavior Updates
More consistent attack timing
Better distance management during combat
Reduced “body stacking” and collision pushing
Improved awareness and reaction logic
📜 Story Flow Enhancements
Updated early-game sequence logic
More coherent story triggers
Improved pacing between scenes
Fixed skipped or repeated dialogue issues
🧭 Menu & UI Overhaul
Cleaned up main menu structure
Updated icons and layout
Faster navigation and reduced clutter
Improved visual clarity
🛠️ General Fixes & Optimizations
Performance adjustments across several scenes
Smaller memory footprint
Minor bug fixes related to audio, input and camera behavior
Thank you for your support!
We're getting closer to the vision of Enlil: Rise of the End. Your feedback is always welcome—keep it coming.
Source
Changelog.gg summarizes and formats this update. How we read updates.
