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Steam News13 November 20223y ago

Update November 2022

Changes: Small cooldown added before energy recovers to make the tail less spamable Spawn rate of tails now depends on existing tail density instead of a fixed timer, which makes it a bit more robust for framerate-issue

Full notes

Full Energy Tail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change1 removal
  • Balance
  • Gameplay
  • UI and audio
addedSmall cooldown added before energy recovers to make the tail less spamable
fixedSpawn rate of tails now depends on existing tail density instead of a fixed timer, which makes it a bit more robust for framerate-issues
removedEndless Mode is no longer affected by global difficulty setting
addedAdded option to change scaling quality (mostly for fullscreen)
changedRebalanced the volume of some sounds

Energy Tail changes

addedSmall cooldown added before energy recovers to make the tail less spamable
fixedSpawn rate of tails now depends on existing tail density instead of a fixed timer, which makes it a bit more robust for framerate-issues
removedEndless Mode is no longer affected by global difficulty setting
addedAdded option to change scaling quality (mostly for fullscreen)
changedRebalanced the volume of some sounds

Changes:

  • Small cooldown added before energy recovers to make the tail less spamable

  • Spawn rate of tails now depends on existing tail density instead of a fixed timer, which makes it a bit more robust for framerate-issues

  • Endless Mode is no longer affected by global difficulty setting

  • Added option to change scaling quality (mostly for fullscreen)

  • Rebalanced the volume of some sounds

  • Game does not instantly quit when pressing back/ESC in main menu

Source

Steam News / 13 November 2022

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