Full notes
Full Energy Hunter Boy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
Energy Hunter Boy changes
Hello to all, we arrived at the gameplay update 1.3, with great improvements for the playability and variety of maps.
Automatic deactivation!
Now the deactivation of the generators is almost automatic, with the energy aura enlarging independently next to the selected generator.
Improved health objects!
Visualization and management of health objects has been improved, which now also offer many more points.
Greater variety of procedural maps!
The procedural generation of maps has been improved, with the addition of semi-flat and completely flat maps. This was also done to lighten and facilitate gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
