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Steam News20 November 20196y ago

Gameplay update 1.3 now live!

Hello to all, we arrived at the gameplay update 1.3, with great improvements for the playability and variety of maps. Automatic deactivation!

Full notes

Full Energy Hunter Boy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • Balance
changedHello to all, we arrived at the gameplay update 1.3, with great improvements for the playability and variety of maps.
changedImproved health objects!Visualization and management of health objects has been improved, which now also offer many more points.
changedGreater variety of procedural maps!The procedural generation of maps has been improved, with the addition of semi-flat and completely flat maps . This was also done to lighten and facilitate gameplay.

Energy Hunter Boy changes

changedHello to all, we arrived at the gameplay update 1.3, with great improvements for the playability and variety of maps.
changedVisualization and management of health objects has been improved, which now also offer many more points.
changedThe procedural generation of maps has been improved, with the addition of semi-flat and completely flat maps . This was also done to lighten and facilitate gameplay.

Hello to all, we arrived at the gameplay update 1.3, with great improvements for the playability and variety of maps.

Automatic deactivation!

Now the deactivation of the generators is almost automatic, with the energy aura enlarging independently next to the selected generator.

Improved health objects!

Visualization and management of health objects has been improved, which now also offer many more points.

Greater variety of procedural maps!

The procedural generation of maps has been improved, with the addition of semi-flat and completely flat maps. This was also done to lighten and facilitate gameplay.

Source

Steam News / 20 November 2019

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