Full notes
Full Energy Hook update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting results from the movement survey - it's not too late to take it. It's not really version 666 but thanks to a problem with my automated build system that's what it's calling itself. This is only up for Windows & Linux - poor OSX has to wait... Without further ado, the obligatory bullet list!
Instead of doing a little jump when you initiate a swing, you can swing from a standing position.
Increased starting jump height
Increased trick scoring
Aerial poses instead of aerial tricks - hold them for more points
Style points in your face
More glowy translucent hud
Antialias front end
Auto-jump
Fixed some issues with pause menu and front end with gamepad
Can use the gamepad or mouse button to navigate past title screen
Moved buttons around
More forgiving about making you eat it when landing fast
Source
Changelog.gg summarizes and formats this update. How we read updates.
