Full notes
Full Enemy On Board update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Balance
- Store
- Fixes
Howdy!
What a week of Early Access. Thank you for all your kind words, suggestions, comments, and feedback. We've been overwhelmed by your support...You all are the best!
Anyways...we've been hard at work as per usual and are now starting to work through some changes.
Hope you enjoy and join us for the Outage Event in our Discord!
PATCH NOTES
ROUND
Added voice indicators for approaching generator failure. This should help remind us all to do generators.
ABILITIES
- Battle RageRemoved movespeed bonus from active ability.
- HealNow targets player with the lowest % health. Fixed heal beacon health.
- ShieldDeals 4/6/8 damage on break. Cast time reduced to .75/.6/.45
ITEMS
Fixed stance breaking
- Snare TrapCharged snare trap particle effect updated
- Force BlasterSweet spot knockback slightly decreased.
PERKS
- Knuckle DustersBase damage reduced to 0 at all levels. Damage vs Transformed Aliens increased to 16/18/20. Damage during battle rage increased to 6/7/8.
- Second WindAdded visual and sound indicators on trigger.
- Shock TherapyMax health increased by 2/4/6 on trigger.
Advanced Optics: Increase substantially at all levels. Is now a Spy character perk.
Thermal Imaging: Is now a general perk.
Espresso: 5/10/15% => 10/17.5/25%
- Make It RainFixed Level 3 perk bug
Alien Hunter: Doubled the bonus when the target is an alien.
Pack Tactics: 1/2/3 => 2/2.5/3
Lightweight: 2/4/6%
Ninja: 8/12/16%
Scrappy: 7/6/5 -> 6/5/4
ALIENS
Symbiont ability cooldowns at game start increased from 5 -> 15s
Adjusted some movement and attack point parameters to make attacking feel smoother and more accurate
Reduced alien attack time from .85 -> .75 seconds
Adjust alien attack animation to properly match the swing time
Leech time to drain 1.75s -> 1.65s
OTHER
Default Character Button added in the progression tab.
Abilities in sandbox mode.
Fixed being able to pick up items when the player had action block on them (stun, and cast animations).
Fixed animation stances breaking on other players when casting abilities that were hidden or had no cast time.
All characters can punch when an empty slot is equipped.
Source
Changelog.gg summarizes and formats this update. How we read updates.
