Full notes
Full Enemy Inside update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
Enemy Inside changes
- Roguehero
HERO SHIP IMPROVEMENTS
Greetings - a HUGE major update that introduces GRAND ADDITIONS TO HERO SHIP IMPROVEMENTS ! In the manner of MOBA and Rogue-like games:
Serious improvements every few minutes ! - Each ship has its own upgrade tree - And they greatly affect gameplay and presence on the battlefield.
System of additional modules - install additional functionality - UNIQUE gameplay-changing features that can fundamentally change the balance of power
And this is in addition to unlocking the levels of the SKILLS within the missions With a global RESEARCH TREE usage as a metagame!
Rebalancing
BOSES - they are dangerous with unique skills and can say their weighty word... be prepared to face them More Mobs, more action !
Many improvements
Only 2 types of resources! (one for improvements, one for general use)
The player always has a weak, but attacking weapon, always active.
More comfortable control of the hero - moves to a specified point - removed the penalty from collisions with obstacles (on easy and medium difficulty level) - according to player feedback, it was annoying
Integrated tutorial (more comfortable and understandable)
Saves !
Information highlight: tooltips on skills and modules, digital indicators (armor, health, shields, etc.)
Many small improvements and bug fixes
We are preparing more grandiose changes - follow the project !
Source
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