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Steam News12 April 201511y ago

Steam trading cards, extra music tracks, performance improvements, and fixes.

Hello everyone! This is just a brief announcement to sum up the changes that I've made this past month.

Full notes

Full Enemy update

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Repeated intro

Hello everyone! This is just a brief announcement to sum up the changes that I've made this past month. I've been pretty heavily focused on fixes, performance, and stability, but there's also some new music and some new ambient sounds, along with Steam cards and badges. Version 1.03 4/9/2015 Add Steam trading cards. Add lots of optimizations to visibility algorithms. Handle non-ASCII characters in the user's documents directory.

Fix

characters take fall damage when they pick up a floating special block.

Fix

fix bug where characters could be launched into the sky and then get stuck there.

Fix

ambient sounds transition correctly.

Fix

when a character is melee attacked and pushed off a cliff, they would snap back onto the cliff. The region of morale damage around an attack is now spherical rather than a cube. Slightly reduce the variability in the amount of morale damage. Version 1.02 4/1/2015 Add three new music tracks for towns and new ambient background sounds. Fix several crashes caused by the system trying to access visibility data that is actually out-of-bounds. Fix crash when saving/loading a game in which a ragdoll was being carried as a held object.

Fix

the camera quickly zooms back and forth when you see a new recruit. Fix a freeze that could occur if the player commands a character who is currently held by another character to look in a different direction. Reduce the bounds required for pathfinding while carrying a ragdoll. Drop is always a valid action if a character is holding something above their head. Add a failsafe to handle a bug where for some users the 'continue' button did not respond to mouseclicks. Fix crash in item description when looking up stat requirements without a character currently selected. Fix potential crashes when updating the visibility of smoke and fire. Fix crash that could occur when a projectile is destroyed in two separate ways on the same frame. Fix crash that could occur when selecting 'yes' on the use reserved time prompt, when called from the inventory. Fix crash that could occur when characters, especially enemies, tried to pick up certain objects.

Fix

teleporters could teleport characters under water.

Fix

if an enemy sees a squadmate right after they teleport, the camera would zoom back to their previous location.

Fix

several squad members disappear when using local saves.

Fix

on Mac, key names in the keybinding menu were just empty.

Fix

sprint cannot be rebound. Add additional checks to ensure that it is impossible to be in a cleared zone without it registering on the map.

Fix

players can get stuck in a zone if they would normally transition due to death but exited the game before it triggered. Every time the player enters a peaceful zone, mark everything visible. Fix freeze that could occasionally occur when initial party members enter the player's house. Version 1.01 3/23/2015 Adjust builds of starting recruits so that most of them begin with at least one point in Mind, and thus are a little less panicky. Add keyboard commands to raise / lower the target box and to look in a given direction. Previously, these were only available via mousewheel, so people with trackpads couldn't play. Fix freeze in throw code that could occur at very sharp angles. Fix crash in ragdoll

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHello everyone! This is just a brief announcement to sum up the changes that I've made this past month. I've been pretty heavily focused on fixes, performance, and stability, but there's also some new music and some new ambient sounds, along with Steam cards and badges. Version 1.03 4/9/2015 Add Steam trading cards. Add lots of optimizations to visibility algorithms. Handle non-ASCII characters in the user's documents directory. Fix: characters take fall damage when they pick up a floating special block. Fix: fix bug where characters could be launched into the sky and then get stuck there. Fix: ambient sounds transition correctly. Fix: when a character is melee attacked and pushed off a cliff, they would snap back onto the cliff. The region of morale damage around an attack is now spherical rather than a cube. Slightly reduce the variability in the amount of morale damage. Version 1.02 4/1/2015 Add three new music tracks for towns and new ambient background sounds. Fix several crashes caused by the system trying to access visibility data that is actually out-of-bounds. Fix crash when saving/loading a game in which a ragdoll was being carried as a held object. Fix: the camera quickly zooms back and forth when you see a new recruit. Fix a freeze that could occur if the player commands a character who is currently held by another character to look in a different direction. Reduce the bounds required for pathfinding while carrying a ragdoll. Drop is always a valid action if a character is holding something above their head. Add a failsafe to handle a bug where for some users the 'continue' button did not respond to mouseclicks. Fix crash in item description when looking up stat requirements without a character currently selected. Fix potential crashes when updating the visibility of smoke and fire. Fix crash that could occur when a projectile is destroyed in two separate ways on the same frame. Fix crash that could occur when selecting 'yes' on the use reserved time prompt, when called from the inventory. Fix crash that could occur when characters, especially enemies, tried to pick up certain objects. Fix: teleporters could teleport characters under water. Fix: if an enemy sees a squadmate right after they teleport, the camera would zoom back to their previous location. Fix: several squad members disappear when using local saves. Fix: on Mac, key names in the keybinding menu were just empty. Fix: sprint cannot be rebound. Add additional checks to ensure that it is impossible to be in a cleared zone without it registering on the map. Fix: players can get stuck in a zone if they would normally transition due to death but exited the game before it triggered. Every time the player enters a peaceful zone, mark everything visible. Fix freeze that could occasionally occur when initial party members enter the player's house. Version 1.01 3/23/2015 Adjust builds of starting recruits so that most of them begin with at least one point in Mind, and thus are a little less panicky. Add keyboard commands to raise / lower the target box and to look in a given direction. Previously, these were only available via mousewheel, so people with trackpads couldn't play. Fix freeze in throw code that could occur at very sharp angles. Fix crash in ragdoll

Enemy changes

changedHello everyone! This is just a brief announcement to sum up the changes that I've made this past month. I've been pretty heavily focused on fixes, performance, and stability, but there's also some new music and some new ambient sounds, along with Steam cards and badges. Version 1.03 4/9/2015 Add Steam trading cards. Add lots of optimizations to visibility algorithms. Handle non-ASCII characters in the user's documents directory. Fix: characters take fall damage when they pick up a floating special block. Fix: fix bug where characters could be launched into the sky and then get stuck there. Fix: ambient sounds transition correctly. Fix: when a character is melee attacked and pushed off a cliff, they would snap back onto the cliff. The region of morale damage around an attack is now spherical rather than a cube. Slightly reduce the variability in the amount of morale damage. Version 1.02 4/1/2015 Add three new music tracks for towns and new ambient background sounds. Fix several crashes caused by the system trying to access visibility data that is actually out-of-bounds. Fix crash when saving/loading a game in which a ragdoll was being carried as a held object. Fix: the camera quickly zooms back and forth when you see a new recruit. Fix a freeze that could occur if the player commands a character who is currently held by another character to look in a different direction. Reduce the bounds required for pathfinding while carrying a ragdoll. Drop is always a valid action if a character is holding something above their head. Add a failsafe to handle a bug where for some users the 'continue' button did not respond to mouseclicks. Fix crash in item description when looking up stat requirements without a character currently selected. Fix potential crashes when updating the visibility of smoke and fire. Fix crash that could occur when a projectile is destroyed in two separate ways on the same frame. Fix crash that could occur when selecting 'yes' on the use reserved time prompt, when called from the inventory. Fix crash that could occur when characters, especially enemies, tried to pick up certain objects. Fix: teleporters could teleport characters under water. Fix: if an enemy sees a squadmate right after they teleport, the camera would zoom back to their previous location. Fix: several squad members disappear when using local saves. Fix: on Mac, key names in the keybinding menu were just empty. Fix: sprint cannot be rebound. Add additional checks to ensure that it is impossible to be in a cleared zone without it registering on the map. Fix: players can get stuck in a zone if they would normally transition due to death but exited the game before it triggered. Every time the player enters a peaceful zone, mark everything visible. Fix freeze that could occasionally occur when initial party members enter the player's house. Version 1.01 3/23/2015 Adjust builds of starting recruits so that most of them begin with at least one point in Mind, and thus are a little less panicky. Add keyboard commands to raise / lower the target box and to look in a given direction. Previously, these were only available via mousewheel, so people with trackpads couldn't play. Fix freeze in throw code that could occur at very sharp angles. Fix crash in ragdoll

Source

Steam News / 12 April 2015

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