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Steam News26 June 20251y ago

[Dev Log - 4] This Week's Updates & Future Plans!

【Update Contents】 New Mode Added: Last Stand Defense Unlocked after clearing 4-10. Click on the Ferris wheel to enter this mode. ✧ This mode lasts for 35 days, with the final 5 days as challenge stages.

Full notes

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What changed

0 fixes10 additions12 changes1 removal
  • Gameplay
  • Maps
  • Events
  • Balance
  • UI and audio
added【Update Contents】New Mode Added: Last Stand Defense
changed【Update Contents】✧ This mode lasts for 35 days, with the final 5 days as challenge stages. ✧ Players will begin on Day 1 in the Preparation Phase.
changed【Update Contents】✧ During the Preparation Phase, players can access the following functions: ✧ Basic Prep Functions: Change (Units/Equipment), adjust sortie characters. ✧ Frontline Base Functions: Consume resources to upgrade. These values only apply to the current run and will reset after the operation ends. ✧ Construction and upgrades are limited by the base level.
changed【Update Contents】✧ Upon results calculation, all buildings are reclaimed, and part of the construction cost is refunded. ✧ The left-side rewards will be granted immediately.
changed【Update Contents】✧ After results calculation, the player will return to Preparation Phase, and the game will auto-save. ✧ Re-entering this mode will resume from the saved state. ✧ Upgrading the base will be saved (resources and level), but buildings and upgrades will not affect the save.
changed【Update Contents】✧ If the base is destroyed, the operation ends. ✧ When the operation ends, base level and days passed will be reset. ✧ For more information, visit the Frontline Base in the stage.

【Update Contents】

New Mode Added: Last Stand Defense

Unlocked after clearing 4-10. Click on the Ferris wheel to enter this mode.

✧ This mode lasts for 35 days, with the final 5 days as challenge stages. ✧ Players will begin on Day 1 in the Preparation Phase.

✧ During the Preparation Phase, players can access the following functions: ✧ Basic Prep Functions: Change (Units/Equipment), adjust sortie characters. ✧ Frontline Base Functions: Consume resources to upgrade. These values only apply to the current run and will reset after the operation ends. ✧ Construction and upgrades are limited by the base level.

✧ When entering combat, all resources will be capped based on base bonuses. ✧ After the final wave appears on a given day, resource generation will stop. ✧ After defeating all zombies, the day’s battle ends, and results are calculated immediately.

✧ Upon results calculation, all buildings are reclaimed, and part of the construction cost is refunded. ✧ The left-side rewards will be granted immediately.

✧ After results calculation, the player will return to Preparation Phase, and the game will auto-save. ✧ Re-entering this mode will resume from the saved state. ✧ Upgrading the base will be saved (resources and level), but buildings and upgrades will not affect the save.

✧ If the base is destroyed, the operation ends. ✧ When the operation ends, base level and days passed will be reset. ✧ For more information, visit the Frontline Base in the stage.

New Character Added

A top student from Zone4 with bow-enhancing abilities.

Main Skills: Precision Shot: Bow damage + (200/210/220/230/240/250)% Aimed Focus: Attack interval +100% Mutant Slayer: Bonus bow damage to mutants + (15/17/19/21/23/25)% Bow Mastery: Bow build time -15 seconds

Sub Skills: Precision Shot: Bow damage + (150/160/170/180/190/200)% Aimed Focus: Attack interval +100% Mutant Slayer: Bonus bow damage to mutants + (2.5/3.0/3.5/4.0/4.5/5.0)%

Unlock Method: Last Stand Defense

6 New Buildings Added

Unlock Method: Last Stand Defense

New Item: High Purity Serum

Function: Enhance the serum buff in units. Currently auto-applied at Lv1, maximum Lv5.

Unlock Method: Last Stand Defense

UI Improvements

Stats displayed on buildings/units in-game now include current buffs, but not extra damage against specific zombie types.

【Updates Since Last Dev Log】

*Skip if already read, continue to Future Plans

New Challenge Mode Added

Challenge Mode added for Zone1, Zone2, and Zone3. If the difficulty feels too high, clear 4-8 first to gain bonus effects. Clearing on Normal or above grants rewards. The difficulty selector frame will turn green upon completion. Zone4 currently has no Challenge Mode.

New Alert Animation

When an alert is triggered, the alert animation will play. When not triggered, no animation will be shown. (Certain story scenes may disable alerts.)

New Feature: Dual Survivor Sortie

Survivor interface updated

The bottom right button has been removed; click the survivor icon instead. Unlocks after clearing Stage 3-1.

The first survivor activates main skills only. The second survivor activates sub skills only.

0–5 yellow stars: Triggers leadership skills (Lv1–6). 5 yellow stars: Triggers support skill (Lv1). 1–5 red stars: Triggers support skill (Lv2–6).

【Future Plans】

Zone5

Players can now acquire resources more quickly. Stage pacing will also be faster than before.

Story

Stronger buildings and units. A more powerful and expensive weapon will be added for each weapon type.

Zone4 Challenge Mode

Cloud Save

Due to most players having playtime over 10 hours, switching PCs will currently

Source

Steam News / 26 June 2025

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