Full notes
Full Endzone Girls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Balance
- Gameplay
Time flies, and another week has gone by. How much progress have we made on the things mentioned in last week’s dev log? If you already know, you can skip the [Update List], since I also posted some updates during the week. Due to time constraints, I used Google Translate and didn't support many languages. Also, this dev log includes some [Future Plans], so if you're interested, check out the details below. (Since we support multiple languages, some wording might sound weird—thanks for your understanding.)
[Update List] Zone 3 Happy to report that Zone 3 stages are now complete, offering more challenges for players. Although… the story is still being translated...
Character Skill Buffs This time we did a major rebalance and buff for all characters, along with related testing. Each of them now has their own playstyle, and you can build unique strategies in the tower defense game with them!
Zombie Encyclopedia You can open the encyclopedia during preparation. It contains zombie information— And your kill count too!! After killing just one, you'll unlock the zombie's entry. (Just seeing them isn't enough...) The more you kill, the more complete your analysis becomes, and you'll get more data about them.
Achievement Badges After adding difficulty levels, we also added corresponding achievement badges.
Brand-New Map Backgrounds Stages no longer use placeholder backgrounds. We also adjusted the stage locations and achievement badge displays on the map!
Weapon Icon Redesign Because in the past... I had no inspiration at the time...
Map Icon Redesign Because in the past... I had no inspiration at the time...
Zombie I Redesign Because the original Zombie I was my first attempt at drawing… After drawing a few more times, I felt it didn’t look good, so I replaced it.
Sortie Count / Affection Display That little heart in the lower left—each sortie adds +1.
Brand-New UI Because in the past... I had no inspiration at the time...
UI Improvement - 1 Now the unit info UI only appears when you click on a squad. If you don't click anything, the UI closes automatically. Pressing [F] locks the UI so it won’t auto-open anymore (press again to toggle back to auto-open).
UI Improvement - 2 When you successfully click, the selected tile turns red.
Hotkey Support Time control hotkeys: Space / Z / X / C Quick sell items: Shift + E
Text Speed Options New text speed options added in the settings menu: 1x, 2x, 3x (Actually, it's 1x, 3x, 5x — after testing with multiple languages, even 3x still feels slow!)
[Future Plans] New Stages Not sure how many players have already cleared Zone 3 in a day, but stages 31–40 are in the works!
Limit Mode Limit Mode is confirmed, but I want to make it more challenging. So it will likely be added after dual-character deployment is available.
Zone 3 & Future Story Content Zone 3’s story is still being translated. Because my code (character appearance logic) supports 11 languages at once, we need to complete translations before updating. Fun fact: I found that in the old language pack, I mistakenly translated "serum" (via copy-paste) as "sortie". Also, I entered "button" as "massage"...
2-Character Deployment Still balancing—some combinations are way too strong, making other combos hard to balance! Currently, it's planned for Zone 4, since Zone 2 with dual deployment is just too much... (Zombies and mutants would cry) (Still considering for Zone 3...)
More Characters You’ve probably noticed 5 unreleased characters, but actually 3 more will appear
Source
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