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Steam News23 May 20251y ago

New Update

Zone 2 difficulty reduced Consider that gamers have different levels of acceptance of game difficulty. The difficulty I initially set was that I could pass it myself.

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Full Endzone Girls update

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What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Events
changedZone 2 difficulty reduced
changedConsider that gamers have different levels of acceptance of game difficulty. The difficulty I initially set was that I could pass it myself. We also received feedback during the demo, such as it was too easy and therefore boring. Therefore, I set a difficulty level in Zone 2 that I also find difficult, and I am very sorry. The difficulty of the general mode has been significantly reduced, and the number of zombies has been reduced by 15-30%. Players who want a higher difficulty level will need to wait for the high difficulty mode to be opened. I hope you can complete the normal mode with your favorite combination.
changedDue to the current number of translations, it is difficult to change teaching. Therefore, if you want to make full use of each building and skill, it can only be discovered by the players themselves in exist version. Due to feedback from some players, i am currently planning to combine [Story Mode] and [Restricted Mode (including the use of specific buildings)] into one. In the later levels, you will be able to understand the characteristics and techniques of each building.
changedSince this is my first time making a tower defense game, the difficulty is actually a challenge for me. I also know that just because I can pass the game doesn't mean there will be no problem, but I have no practical experience, so when it comes to the difficulty of the design, I can only say sorry and show sincerity to make changes when everyone is dissatisfied.
changedRewards increased After Zone1 lv 10, you can get serum x1 for each successful defense.

Endzone Girls changes

changedZone 2 difficulty reduced
changedConsider that gamers have different levels of acceptance of game difficulty. The difficulty I initially set was that I could pass it myself. We also received feedback during the demo, such as it was too easy and therefore boring. Therefore, I set a difficulty level in Zone 2 that I also find difficult, and I am very sorry. The difficulty of the general mode has been significantly reduced, and the number of zombies has been reduced by 15-30%. Players who want a higher difficulty level will need to wait for the high difficulty mode to be opened. I hope you can complete the normal mode with your favorite combination.
changedDue to the current number of translations, it is difficult to change teaching. Therefore, if you want to make full use of each building and skill, it can only be discovered by the players themselves in exist version. Due to feedback from some players, i am currently planning to combine [Story Mode] and [Restricted Mode (including the use of specific buildings)] into one. In the later levels, you will be able to understand the characteristics and techniques of each building.
changedSince this is my first time making a tower defense game, the difficulty is actually a challenge for me. I also know that just because I can pass the game doesn't mean there will be no problem, but I have no practical experience, so when it comes to the difficulty of the design, I can only say sorry and show sincerity to make changes when everyone is dissatisfied.
changedRewards increased After Zone1 lv 10, you can get serum x1 for each successful defense.

Zone 2 difficulty reduced

Consider that gamers have different levels of acceptance of game difficulty. The difficulty I initially set was that I could pass it myself. We also received feedback during the demo, such as it was too easy and therefore boring. Therefore, I set a difficulty level in Zone 2 that I also find difficult, and I am very sorry. The difficulty of the general mode has been significantly reduced, and the number of zombies has been reduced by 15-30%. Players who want a higher difficulty level will need to wait for the high difficulty mode to be opened. I hope you can complete the normal mode with your favorite combination.

Due to the current number of translations, it is difficult to change teaching. Therefore, if you want to make full use of each building and skill, it can only be discovered by the players themselves in exist version. Due to feedback from some players, i am currently planning to combine [Story Mode] and [Restricted Mode (including the use of specific buildings)] into one. In the later levels, you will be able to understand the characteristics and techniques of each building.

Since this is my first time making a tower defense game, the difficulty is actually a challenge for me. I also know that just because I can pass the game doesn't mean there will be no problem, but I have no practical experience, so when it comes to the difficulty of the design, I can only say sorry and show sincerity to make changes when everyone is dissatisfied.

Rewards increased After Zone1 lv 10, you can get serum x1 for each successful defense.

General bug fixes

  • After the player clicks on a building, if the building is destroyed, the player can sell the building.

  • After using a character to clear a game, the character's information is not unlocked normally

Source

Steam News / 23 May 2025

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