Full notes
Full Endurium update
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What changed
- Compatibility
- UI and audio
We're excited to bring the first patch to Endurium based off player feedback! Highlights include a quicker entry to the more exciting bits, a reduction in the tediousness of slower levels, and support for the Valve Index Controllers!
Major changes -Added support for the Valve Index controllers. On first launch you will be asked to select your controller. If you are playing on an existing profile, see the following note: -Added access to some settings in-game via a cog-wheel button. -Adjusted the win tables for all the lower levels in an effort to reduce how long it takes to get to challenging levels. -Added a lesser Endurance Climb to Beam Break levels. If the player can go 2 minutes without taking damage, another pod will be added, Taking damage lowers the difficulty level but any pods added will remain until destroyed. -Added a new type of red beam that splits into two additional standard beams rather than being destroyed. -Fixed a bug causing your credits to not save if you lost a match on Beam Break mode. -Fixed a bug causing your tier to reset after replaying the tutorial, resulting in the player being locked out of advancing. -Adjustments have been made to how the game manager handles transitioning between attack phases and movement phases. As a result, Sixer should spawn faster on levels where there are no beam drones. -Transitioning between the 2D menu and VR was giving some users issues. The 2D menu has been reworked into more of a settings app. -Added more speed to the drone rotation rate while firing Peashots to make a wider range of motion required to defend against them.
Minor changes -Adjusted the way Endurium buildup is calculated to better balance the amount of Endurium gained from Peashots. Overall, the amount of time between full charges should be, on average, unchanged. -Peashots have had their Endurium value reduced to be in line with the Shielded and Heavy beams. However, if you destroy an entire chain with a single blade and don't miss any, the last shot in the volley grants bonus Endurium. -The tutorial no longer brings you to the 2D launcher and will instead send you directly into the game. -When starting the game, the active level will default to the last level on the last game mode you've played. -Fixed a bug preventing you from beating level 5-1. -Fixed a bug that unlocked the Enduri-ance achievements too early. -Added a setting that adjusts where your targeting system centers vertically. This can help users who struggle to move their neck up and down -Fixed the Returning Wave tooltip to accurately reflect that it only returns if it fails to "hit" an enemy, rather than if it failed to "destroy" an enemy. -Added your damage range back to the Damage passive module tooltip. -Clarified the charge rate mechanics on the Charge Rate module. -Added a reminder for your heal ability to the round summary if you lose a match having never healed. -Added the ability for Oculus users to re-center their view from the Oculus dashboard. -Added more stat collection for Steam users. -Added a ghost into r00t.
Source
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