HomeGamesUpdatesPricingMethodology
Steam News21 May 20251y ago

Patch 3 - Quality of Life

This update addresses a few of the long term issues that were pointed out by player's who've finished the game. Stamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall.

Full notes

Full End's Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change1 removal
  • Balance
  • UI and audio
changedStamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall.
removed~ A common point of feedback was the stamina system seeming a bit unnecessary when traversing the open-world. Rather than remove it, stamina recovery and cost has been tweaked so that as long as you've collected a few batteries you shouldn't have to stop and recover nearly as much.
fixedSeveral softlocks fixed - Various unintended puzzle skips fixed - Popup text moves faster to make it less tedious if you decide not to skip it - Various geometry tweaks in the world - Some changes to text in UI and menus for readability
Stamina Cost per tick while Sprinting63Stamina Cost per tick while Sprinting decreased, nerf

End's Reach changes

changedStamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall.
removed~ A common point of feedback was the stamina system seeming a bit unnecessary when traversing the open-world. Rather than remove it, stamina recovery and cost has been tweaked so that as long as you've collected a few batteries you shouldn't have to stop and recover nearly as much.
fixedSeveral softlocks fixed - Various unintended puzzle skips fixed - Popup text moves faster to make it less tedious if you decide not to skip it - Various geometry tweaks in the world - Some changes to text in UI and menus for readability

This update addresses a few of the long term issues that were pointed out by player's who've finished the game.

  • Stamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall.

~ A common point of feedback was the stamina system seeming a bit unnecessary when traversing the open-world. Rather than remove it, stamina recovery and cost has been tweaked so that as long as you've collected a few batteries you shouldn't have to stop and recover nearly as much.

  • Several softlocks fixed - Various unintended puzzle skips fixed - Popup text moves faster to make it less tedious if you decide not to skip it - Various geometry tweaks in the world - Some changes to text in UI and menus for readability

Source

Steam News / 21 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.