Full notes
Full End's Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
End's Reach changes
This update addresses a few of the long term issues that were pointed out by player's who've finished the game.
Stamina Cost per tick while Sprinting was changed from 6 -> 3 - Sprinting is now slightly faster overall.
~ A common point of feedback was the stamina system seeming a bit unnecessary when traversing the open-world. Rather than remove it, stamina recovery and cost has been tweaked so that as long as you've collected a few batteries you shouldn't have to stop and recover nearly as much.
Several softlocks fixed - Various unintended puzzle skips fixed - Popup text moves faster to make it less tedious if you decide not to skip it - Various geometry tweaks in the world - Some changes to text in UI and menus for readability
Source
Changelog.gg summarizes and formats this update. How we read updates.
