Repeated intro
Hello players! I want to thank everyone for their support during this launch window.
What changed
1 fix0 additions1 change0 removals
fixedImprovements to the way mouse and joystick is handled so that people playing purely with controller should have a better experience - Several softlocks addressed - Scrapyard boss has had AI improved to match other enemies in the game - Culling / Draw distance increased in every environment (A slider to be added at a later date) - Objects like the red-doors have had their culling settings changed so that they don't flicker - F12 (Steam screenshot button) no longer hides the HUD, it's been remapped to F10 - Other small visual updates
changedThere is more to come, I've been listening to feedback about things like stamina and visual animation blending and am working out solutions to address them without making the game unstable. I am a solo developer and so I tend to be fairly cautious with major fixes as stability is a big focus for this game.
End's Reach changes
fixedImprovements to the way mouse and joystick is handled so that people playing purely with controller should have a better experience - Several softlocks addressed - Scrapyard boss has had AI improved to match other enemies in the game - Culling / Draw distance increased in every environment (A slider to be added at a later date) - Objects like the red-doors have had their culling settings changed so that they don't flicker - F12 (Steam screenshot button) no longer hides the HUD, it's been remapped to F10 - Other small visual updates
changedThere is more to come, I've been listening to feedback about things like stamina and visual animation blending and am working out solutions to address them without making the game unstable. I am a solo developer and so I tend to be fairly cautious with major fixes as stability is a big focus for this game.
This is the first of a series of patches intended to improve the experience for users on Steam and bring the game more in line with this platform rather than the platform it originally launched on.
Improvements to the way mouse and joystick is handled so that people playing purely with controller should have a better experience - Several softlocks addressed - Scrapyard boss has had AI improved to match other enemies in the game - Culling / Draw distance increased in every environment (A slider to be added at a later date) - Objects like the red-doors have had their culling settings changed so that they don't flicker - F12 (Steam screenshot button) no longer hides the HUD, it's been remapped to F10 - Other small visual updates
There is more to come, I've been listening to feedback about things like stamina and visual animation blending and am working out solutions to address them without making the game unstable. I am a solo developer and so I tend to be fairly cautious with major fixes as stability is a big focus for this game.