Full notes
Full Endoparasitic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Balance
- Fixes
- Store
Mod Stuff:
Steam workshop is setup! Untested so far though so I expect things to not work right for a bit.
updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
Game Changes:
made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
reduced vampirism heal amount
made biomasses created by hibernation upgrade always spawn enemies
made so doors cannot be closed in endemic mode
changed color of exit buttons
made spectral zombie on spikr boss not take thorns damage
made revolver drum not turn on double pack effect working
made zombies not block light after dying
decreased rat reaction time to be the same as regular game
fixed two levels not being playable due to shadow errors
improved gun tutorial level
fixed bug where doors that start open still block light
fixed bug where some upgrades selected at start of game would still appear in shops later
fixed ammo containers sometimes spawning in walls
fixed bug where corpse traps on fire heal player through vampirism after dying
fixed bug where ratr will continue attacking you after being killed by thorns
fixed Misslr missile hit positions being squished weirdly sometimes
Source
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