Full notes
Full Endoparasitic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
- Compatibility
Endoparasitic changes
updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
reduced vampirism heal amount
made biomasses created by hibernation upgrade always spawn enemies
made so doors cannot be closed in endemic mode
changed color of exit buttons
made spectral zombie on spikr boss not take thorns damage
made revolver drum not turn on double pack effect working
made zombies not block light after dying
decreased rat reaction time to be the same as regular game
fixed bug where some upgrades selected at start of game would still appear in shops later
fixed ammo containers sometimes spawning in walls
fixed bug where corpse traps on fire heal player through vampirism after dying
fixed bug where ratr will continue attacking you after being killed by thorns
fixed Misslr missile hit positions being squished weirdly sometimes
----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game on the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Source
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