In this update3
Full notes
Full Endoparasitic 2 update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
Endoparasitic 2 changes
Major
Heavily reworked all levels
Added achievement for listening to all audio logs
Removed all computer terminal puzzles and replaced them with multiple choice questions
Made biosensor deal damage
Made enemies move faster in hard mode
Made so there are no save points in hard mode
Reduced ghost enemy health by 1
Added new props to some levels
Quality of Life
Made inventory bag outline appear through player when hovering over it
Made so Scroll Up opens Inventory or Map when hovering over them, ignoring any other interactables
Made so Scroll Down closes inventory, map, and computers
Added settings options to disable Right Click interaction on Map and Inventory
Made flashlight stay attached to your hand when not holding a weapon
Added skip option to credits
Made elevator unlocker computer auto close on unlock
Reduced armored zombie turn speed
Added glow to bio samples so they're easier to spot
Made hand interactor position not change when arm is flipped
Bug Fixes
Made so elevator won't go if an enemy is in it
Source
Changelog.gg summarizes and formats this update. How we read updates.
