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Steam News11 October 20187y ago

PATCH NOTES [1.6.10]

CHANGES AND ADDITIONS [ALL VERSIONS] Oceanic regions containing ruins have their name displayed. Slightly reduced the odds of having the Inferno Outgame view at start.

Full notes

Full ENDLESS™ Legend update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes6 additions11 changes1 removal
  • Gameplay
  • Maps
  • Server
  • Balance
  • Events
  • Fixes
changedSlightly reduced the odds of having the Inferno Outgame view at start.
removedTrying to execute an army interaction with an unmet empire will no longer
addedUnits can now regenerate health on their cities and districts, regardless of terrain type.
changedIncreased Science output in ruin exploitation from +2 to +3; reduced all the search ruin Science drop.
changedNetwork messages that weight more than 1MB are now splitted into smaller chunks and reassembled on receipt. CHANGES AND ADDITIONS [INFERNO]
changedThe duration of the Dust Eclipse should be a slightly longer, so the player can try different Confluxes.
Science output in ruin exploitation+2+3Science output in ruin exploitation increased, buffNourishing Conflux health regen bonuses values0.30.15Nourishing Conflux health regen bonuses values decreased, nerf15(non-Kapaku) and0.50.2515(non-Kapaku) and decreased, nerfGolem Camp production cost250400Golem Camp production cost increased, buff

ENDLESS™ Legend changes

  • Infernomap
changedSlightly reduced the odds of having the Inferno Outgame view at start.
removedTrying to execute an army interaction with an unmet empire will no longer
addedUnits can now regenerate health on their cities and districts, regardless of terrain type.
changedIncreased Science output in ruin exploitation from +2 to +3; reduced all the search ruin Science drop.
changedNetwork messages that weight more than 1MB are now splitted into smaller chunks and reassembled on receipt. CHANGES AND ADDITIONS [INFERNO]

CHANGES AND ADDITIONS [ALL VERSIONS]

Oceanic regions containing ruins have their name displayed.

Slightly reduced the odds of having the Inferno Outgame view at start.

Trying to execute an army interaction with an unmet empire will no longer

show the actions interaction panel (Attack, Siege, etc), the army will move towards it's target's position when possible instead.

Units can now regenerate health on their cities and districts, regardless of terrain type.

Increased Science output in ruin exploitation from +2 to +3; reduced all the search ruin Science drop.

Network messages that weight more than 1MB are now splitted into smaller chunks and reassembled on receipt. CHANGES AND ADDITIONS [INFERNO]

The duration of the Dust Eclipse should be a slightly longer, so the player can try different Confluxes.

Added a method (middle-click) to automatically skip the confirmation message when buying a Volcanoformer.

Added a damage icon due to lava rivers on path points and a popup notification when lava river damage is received.

Stockpiles obtained through Siege Engineering are not Industry Stockpiles anymore, but are now their own stockpiles (Rubble Stockpiles).

Changed Nourishing Conflux health regen bonuses values from 0.3->0.15(non-Kapaku) and 0.5->0.25(Kapaku).

Necrophages Stockpiles will now spawn 2 Battleborns and fights will yield twice the regular amount of corpses during Dust Eclipse.

Increased effects of the Dust Eclipse for Forgotten factions.

Added Flamewalker capacity to Guardians.

Increased Golem Camp production cost from 250 to 400.

New Lithophage book gives +10 Food and +1 Food per pop.

Reduced Health Regen Pendant cost from 5 to 3, it's now hero only and works on volcanic terrain.

New level 1 Volcanology will give +1 Science and new level 2 Volcanology will give +1 Dust on volcanic terrain.

Kapaku quest reward Slavery Ring now costs 200 Dust, 5 Palladian and 5 Adamantian to equip.

Improved the way volcanoformation is rendered on the map. World Tint effect from the Dust Eclipse is lighter. FIXES [ALL VERSIONS]

Fixed an issue where converted villages were costing twice their normal upkeep value.

Fixed an issue where the number of Next Spawn turns of a converted village are reset on load.

Fixed an issue where removing an accessory from a unit design will cause

the armory to display all obsolete designs of the accessory.

Fixed an issue where several accessories can be equipped multiple times by the same unit or hero.

Fixed an issue where Roving clans can win by Economy victory after being defeated.

Fixed an issue where no information is displayed when hovering the combat strength ratio bar.

Fixed an issue where the combat strength ratio bar is not modified based on the city's fortification during an assault.

Fixed an issue where the battle results notification is displayed twice after assaulting a defenseless city.

Fixed an issue where Faction icon of a defeated Empire is no longer displayed in Combat Notification upon reopening the notification.

Fixed an issue where huge size map option forces the world shape to default to two continents.

Fixed an issue with the "United Empires" achievement. It will now be given ONLY to players that win indirectly by being allied with the match victor (not if they win themselves while being allied with someone).

Fixed an issue where, in Inferno-themed Outgame view, the Geomancer model does not perform a proper mounting animation when mounting the Golem Mount.

Fixed several text issues. FIXES [INFERNO]

Fixed an issue where Kapaku video

Source

Steam News / 11 October 2018

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