Full notes
Full ENDLESS™ Legend update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
ENDLESS™ Legend changes
- Infernomap
CHANGES AND ADDITIONS [ALL VERSIONS]
The game now supports Chinese, Japanese and Korean characters (modding only).
Changed the way movie subtitles are handled (they can now be modded).
Prioritized factions with special needs when choosing spawn positions to give them more chances of a good spawn (PC only for now, will be fixed for Mac version in the next build).
Increased the priority of faction specific military technologies for all major factions.
Cities traded with the cultists are destroyed immediately as they do when conquered by force in order to avoid Cultist empires with multiple cities.
Break down trait based FIDSI output in tile tooltip for cases where a faction has multiple traits affecting the same currency output.
Changed savegame and map file extensions to prevent antivirus and firewall software from blocking their usage.
Added a notification when playing a new faction for the first time (Kapaku only, for now).
ADDITIONS [INFERNO]
Added Volcanic terrain with 6 variations: Basalt Plains, Scorched Wilds, Barren Soil, Lava Swirls, Ash Drifts and Badlands.
Added a new river type: Lava Flow, impacting armies on the map and in battle.
Added 4 new Anomalies: Lava Chimneys, Lava Geyser, Fumarole and Caldera Lake.
Added Dust Eclipse phenomenon, activating a brand new trait per faction for all major factions. A Dust Eclipse sweeps Auriga, disrupting the natural order, and empowering all races.
Wild Walkers: Dust Divination. With greatly heightened senses during Dust Eclipses, Wild Walkers are carefully attuned to Auriga's other inhabitants, granting them the capacity to meet the enemy head-on.
Broken Lords: Sould Burn. With Dust already writhing beneath their great suits of armor, it is no surprise that Dust Eclipses can have such great impacts on the Broken Lords' armies.
Vaulters/Mezari: Teleportation Finesse. Powerful currents of Dust in the air during Dust Eclipses greatly enhance the accuracy of Vaulter teleportation, allowing more target destinations.
Necrophages: Rising Dead. When Dust Eclipses descend on Auriga, animating forces bring to life some of corpses of the Necrophages' great heaps of flesh, creating not-so-fresh recruits.
Ardent Mages: R ising Fire. Building off pain rituals, during Dust Eclipses injured Ardent Mages find themselves driven into violent rages that make them extra dangerous fighters.
Roving Clans: Setseke Infusion. Setsekes, the giant scarabs that underpin the Clans culture, become invigorated during Dust Eclipses leading to even greater reverence for their powers.
Drakken: Mystical Words. With the general confusion and bouts of arcane mysticism that Dust Eclipses bring, unruffled Drakken diplomats are more effective during negotiations at this time.
Cultists: Worshippers Frenzy. Leveraging the feelings of fanaticism that Dust Eclipses instill in Auriga's lesser races, Cultists preach that they are a sign from the Queen.
Forgotten: Dust Opportunists. Taking advantage of Dust's magical propensity to literally drift out of imperial coffers during Eclipses, infiltrated Forgotten spies can potentially steal small fortunes during the long twilight night.
Allayi: Call of Auriga. Responding to Auriga's apparent distress, the Allayi are moved to great feats of endurance during Dust Eclipses.
Morgawr: Riders of the Wild Winds. As natural seafarers, the Morgawr are the only faction able to take advantage of the high winds and rough seas
Source
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