Full notes
Full ENDLESS™ Legend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Security
ENDLESS™ Legend changes
- Infernomap
Hey everyone,
Endless Legend Inferno is coming to Steam this week, on August 2nd! We're very proud to be collaborating with NGD Studios to bring a new life to a game that is so loved by our community. In case you've missed the big announcements, check out our previous blog posts, or better yet, read on as we will be showcasing some of the new stuff bit by bit.
FREE UPDATE CHANGES AND ADDITIONS
First off, we're starting with an oft-asked question: yes, there are bug fixes in Endless Legend coming along with the expansion! What's more, in the tradition of Amplitude-releasing-things, these changes come for free. There's a much longer list that includes fixes, but these are the main important bits:
Changed savegame and map file extensions to prevent antivirus and firewall software from blocking their usage.
The game now supports Chinese, Japanese and Korean characters (modding only).
Changed the way cutscene subtitles are handled (they can now be modded).
Prioritized factions with special needs when choosing spawn positions to give them more chances of a good spawn.
Increased the AI priority of faction-specific military technologies for all major factions.
Cities traded with the Cultists are destroyed immediately as they do when conquered by force in order to avoid Cultist empires with multiple cities.
Break down of trait-based FIDSI output in tile tooltip for cases where a faction has multiple traits affecting the same currency output.
Added a notification when playing a new faction for the first time (Kapaku only, for now).
These changes should improve Endless Legend immensely, and solve some issues with returning players. The list including fixes comes on release date! Now let's move on to the new guys in town...
KAPAKU FACTION
Rescued from the brink of extinction after the invasion of their home world, the Kapaku were evacuated by the Concrete Endless and sent to Auriga. They were promised a new beginning on a new planet, but discovering the true intentions of their saviors will pit them against both Auriga’s current denizens and the dark remnants of the Dust Wars.
Overall Rationale
The Kapaku are tinkers and inventors, a race of craftsmen with powerful bonds to earthen energies. Small in size, their resourcefulness and skill led them to create powerful stone golems to use as labors and soldiers. The Kapaku are a new race uniquely suited to the Volcanic Terrain, able to thrive off it where other races would struggle, and their symbiotic relationships with their golems allows them to exploit more resources more efficiently, fueling their machinery to turn Auriga into a new Volcanic Paradise.
Faction Affinities and Traits
Sub-Rationale
The Kapaku have a unique connection to the Dust Eclipses, borne out of their relationship to the Concrete. They are also very powerful on volcanic tiles and are able to create more volcanic terrain by “volcanoforming” the map, but require sizeable amounts of strategic resources to do so. Their perks should reflect these special bonds, while highlighting their skill as builders and artisans.
Feature Overview
The Kapaku Affinity is Born of Ash: They are able to gather food on volcanic tiles, but can’t get food on any other terrain. Due to their alien diet, they must char and burn what would otherwise be edible food for other factions, but can find
Source
Changelog.gg summarizes and formats this update. How we read updates.
