In this update6
Full notes
Full ENDLESS™ Legend 2 update
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What changed
- Gameplay
- Events
ENDLESS™ Legend 2 changes
Hello there!
While we continue to “enjoy” the bright sun of summer 🌞 we are ready to start sharing our next Public Test Branch (PTB) to the entire community!
HIGHLIGHTS
New Awakening Quests
We are redoing entirely what we call internally the “awakening quest”. Those are the quest in which you interact with certain NPC’s about what is happening to Saiadha (trying to be subtle in case you have not seen them)
What did we change? We move from a shared quest for everyone to specific quests and dialogues depending on the major factions, as not all of them see and react to the events the same way.
That quest is NOT LINKED to victory conditions or your major faction quest, this is a quest about what is happening to the planet.
[🚨 SPOILER ALERT IMAGE🚨]
It will trigger after the second Tidefall (not right after, but a few turns later)
If you are curious about the Victory Conditions, we made quite a few changes. Take a look at the changelog if interested.
Disabling Simultaneous Turns
Historically, our games have always used simultaneous turns, which means both the player and the AI play at the same time. It has some benefits as when you click “End Turn” you do not need to wait, and the player can instantly interact with the AI and have reactions, etc.
BUT we have seen that this was a problem for a big part of the community that wanted a more “pure turn-based" game. The team has been working hard on what could be done to mitigate the feeling of “the AI is reacting to my moves, and it looks like they are hunting me”.
The solution
We disable part of the simultaneous turns. What does it mean? The AI won’t move any of their units until the player hits 'End Turn. But they will be able to react to diplomacy, building their districts, etc.
This mitigates the feeling of “AI hunting” while enabling that AI can react to player requests.
If you wanted to go back to the previous experience, you can just Turn On the option when creating a new game.
Asymmetrical Minor Factions
Minor Factions are an important part of the journey of every player on Saiadha as they are native to the planet and players are engaging with them constantly. We are increasing the difference between each other to make them more unique and to offer different playstyles, both economic and military, for the players.
Here a couple of examples
Ametrine drop resources as battle spoils and have slow spawn rate
Gorog have single unit armies and are more powerful, their units are great but expensive and their population is terrible, providing no additional bonuses and consuming more food
Consortium have double the battle spoils of other minor factions
Necrophage buff
We heard your feedback about Necrophage being undertuned (while playing with them not against 🤣). And we do agree that, to a certain extent, it was a bit hard to recover if you were behind everyone, that's why we have buffed them a bit!
We tweak certain building to generate additional corpses
Updated the population collection bonuses to emphasis on the “objective” of having lot of population in your city. There are big changes here, so take a look at that in the changelog or directly in game. Here a spoiler 10 populations new bonus giving -30% industry cost to districts and foundations
📜 CHECK OUR COMMUNITY HUB TO GET ALL THE CHANGELOG
Version Number: 0.83.286
How to access the PTB via Steam
Go to your Steam Library.
Look for “Endless Legend 2”
Right-click on your Library entry and go to Properties.
Select Betas > and select “public-test-branch“
It's available after a Steam reboot! / It might take some mins to appears
Have a nice day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
